Official Release date: Out now
MetaCritic rating: Meh
Platform: The Triple
One thing that always bothered me about the Heavy Rains criticisms is that people would discard the game for having no gameplay, summarizing the experience as simply a movie, or more frankly, a bad movie. And while the writing could get sketchy, boarding on cringe worthy at times, the gameplay came in the form of decision making and successfully completing QTEs under duress with massive game altering consequences based on the outcome of those decisions/QTEs. To me that was an extremely refreshing experience in which I consider a valuable contribution to gaming as a whole.
In my ~7 hours with Beyond, those wonderful qualities seem to be diminished significantly.
This is a much more passive experience than Heavy Rain and it has negatively impacted my enjoyement of the game up until this point. As many have pointed out before, because this revolves around a singular character, Beyond doesn't have the same luxury of disposable characters that HR employed and that is fine. Death doesn't have to be the consequence of failed QTEs and bad decision making. However there should be some form of alteration in the story but as far as I can tell, the game doesn't diverge at all based on your actions.
There have been some really interesting scenerios that I would have liked to test out, and without spoiling it, I'll just say that going through with those choices would have led to massive implications in the story but I think they were simply an illusion of choice and someone or something would have interrupted the actions before they would be completed. That is the biggest fault with Beyond.
The game in spite of these issues is actually still relatively enjoyable and interesting. I've played two sessions lasting 3.5 hours each and for someone like me, that is a long time. The writing is far superior to Heavy Rains as well is the voice acting. Neither are perfect, but its a progression for Cage. You won't find any JASSSSSSSSSONNNNS in this game. Speaking of JASSSSSOOOOOOOOON, that is another thing HR did well, having the persistent ability to speak the characters thoughts with buttons just made the interactivity that much stronger. Its baffling that he abandoned all of these great ideas he had.
While the game starts out frantcially switching locations and time (flashbacks, flashforwards etc) it eventually settles into a nice rythm. The slower moments are much more interesting than the high octane, fast paced scenes and there is some great character development involving Jody (Ellen Page). The child sections are pretty heart tugging. I genuily felt bad for the poor kid. Usually kids in games are pure cheese but its really well acted and mocapped in this game, terrific job to whoever plays the girl.
I know I'm being harsh on the game overall, but that is only because I really loved what Heavy Rain did and this seems like a different approach to that game. There has been a bunch of surprisingly cool and noteworthy moments in the game, agiain without spoiling what they are, hopefully it continues to spice things up and build on that.
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