Oh, my god... o_o
Darktoothxo, that was the first N64 memory card I ever owned. Memory Card Plus, that brings back memories. I promptly returned it when it wouldn't function at all, and replaced it with an official one.
Judging from the reviews and your own testimonial, I'm going to guess that was a fluke, but I'm hoping lightning doesn't strike twice.
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Yeah, I know the N64 memory cards weren't the most significant part of the N64. When I was getting N64 games during it's lifetime, I had very few games that even utilized it. I haven't heard of a lot of large capacity memory cards, and I guess that's because there wasn't a lot of them.
Yeah, most of the best games on the N64 have built-in saving, even Nintendo's low-budget releases like Dr. Mario 64 had that. However, unlike the GBA's situation, the difference in production costs must've been enough for low-budget games like Wetrix and simple ports like Hexen to not warrant that luxury. It's pretty much the low-budget games that required it, with games like Mario Kart 64 using it for stuff that would've probably been too big for built-in saving, as well as the benefit of having portable saves, where multiplayer games would benefit from players having their own data, which from the lack of popularity for the memory card, this probably wasn't realized much at all outside of sports games.
That was supposed to be the driving concept. The N64 games could save data, but the memory cards would let you have your own personal data, for scores, characters, stats, etc. Obviously, this didn't really take off very well, so it's mostly relegated to a crutch for low-budget releases. It's not like it's the only part of the N64 that didn't see a lot of use, like the one-time 4MB upgrade about four years in the future, and the disk-drive attachment which had absolutely no use here in the west. I still love looking at the bottom of the N64, with it's little cover and connector, and just smiling back at the completely untapped "just-in-case-we-need-it" connector. The top of the N64 was almost the same story, with a ridiculous cartridge stuck in there for no apparent reason like a huge oddity, which could've been entirely worthless if they hadn't come out with the expansion pack near the end of it's lifespan.
That's ok, N64. The bottom connections on the Gamecube turned out to be quite handy, and I'm not talking Phantasy Star Online here. (Yay! Gameboy Player kicks ASS!)
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