I did graphic design at university and still sometimes work as a web designer and graphic designer so user interfaces alway interest me.
How do you make something both functional and engaging is the essence of graphic design.
I want to praise the design work for the Colin McRae: Dirt 2 - (Codemasters, 2009) menu system.

At first glance I hated it but when I realised how smoothly it ran without load times, I gradually warmed up to it to the point it rate it now as the best game menu ever.
Never before have stats after races and choosing tracks been so exciting.
By coincidence another Colin McRae Rally 2.0 (2000) game has a menu which stands out, this time as being so clever in it’s design purity with none of the grunge of Dirt 2.

But I also admire the work on Wipeout by rock star design studio of the time (now defunct) Designer’s Republic. Probably closed due to being tied to a specific style so when people get bored of the DR look, you run out of work.
But I recall a Wipeout game, I think it was on PSP, which had awesome animated menu’s in the DR style. But none of the Wipeout game menus I’ve looked at are particularly striking from a design perspective and I just can’t find the very best Wipeout menu I can only remember from looking over someone's shoulder on a train one time many years ago.
The Menus on PS4 Wipeout are cool enough but don't stand out like the colourful box art of the early Wipeout games and the menu I can't find.

Does anyone else have a favourite game menu?
No need to be a racing game, it's either just coincidence or racing games just put more effort into their menus for some reason is why I chose three racing games.
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