[QUOTE="Metamania"]
[QUOTE="Jbul"]
Got the Batman Inc. skin. Too cool, probably my favorite skin in the entire game.
Anyone who's played the Robin DLC, I have a few questions...
1) Does he have a disarm? I love the Nightwing DLC, but not having a disarm/destroy combo really limits my enjoyment of him in the challenge maps, it's a huge handicap.
2) How are the included maps? Pretty badass, or just kinda "meh"?
Jbul
It's good to see you in the thread again! I asked you a question about your score, a long while back, but you never answered it.
-To my knowledge, Robin doesn't have a disarm either and neither do the others. Only Batman does.
-I got to play Joker's Carnival at my friend's home and it was a lot longer than any of the other challenge maps that I've gotten to seen. However, I have not seen the Iceberg Lounge or Batcave challenge map yet to make a good impression out of it!
Sorry 'bout that, been really busy with 3 jobs. Things are starting to calm down again.
About my score --
I make sure to use all my gadgets. Gel for crowd control, rapid-fire batarangs for the same. I save my x5 Multiplyers for either A) Taking out tough foes (those fat clowns you normally need to use Beat Down on), or B) Disarm and destroy dangerous weapons (Electrical Sticks, Shields). It's important to note that you are invincible during those animations, so they provide a nice breather to take stock of your current enemies and their placement.
I also use Ice Grenade on tough foes like the One-Armed Henchmen to keep them from disrupting my flow during long-ass combinations. The game has a rather useful "smart detect" system built into it's combat where you will leap through a crowd of enemies to disarm someone, or in the case of an Ice Grenade, it'll usually hit the strongest/most dangerous foe.
Another big thing to remember are finishers. If you have a 65 hit combo, try to end it (meaning, on the last man standing) with a Ground Takedown (R + Y). I believe it's a 75 x (combo hit) point bonus, so at the end of a huge combo, it'll net THOUSANDS of points. A beatdown finisher, for instance, is a 50 x (combo hit) multiplyer, so Ground Takedown is easily the best way to go for big points. If the enemy isn't on the ground near the end, just do a Triple Cape-Sweep, then they'll be on the ground, where you can finish them off for mad point totals.
When it comes to maps on the Extreme level, there are always the really big guys that stand out from the rest of the minions. Do you take care of them first? Sometimes, in few situations, you have to deal with two of them. How do you deal with that kind of situation?
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