Lets face it, many of us gaming verterans are old farts now. We started gaming when it was at it's infancy, we have grown up along side it and seen all the changes first hand. If you take a kid that started gaming in the PS2 era and tell them the stuff we had to go through back in our day to play games what do you think they would say. What are the biggest changes from the old school days to today's modern monster machines.
BTW I am an NES era guy so that is what I will reference. If you are a dinosaur and go further back then do so.
There were only face two buttons and a d-pad - No analog stick, omg. No sholder buttons? How did we play?Back then all we needed to do was run and jump. Two buttons and it was enough to give us some of the best games of all time. When I played Zelda I could only carry one item at a time. Games needed to use the select button as a action button at times. But thank god we moved on, I am not one of these "gaming is too complicated" guys. I think the PS model is the limit for buttons, they got it right, that should be the standard.
Cartridges - CDs bah, we had big fat hard plastic covered carts as our games. I have to say it was a lot more fun to hold them. You can throw them across the roomwhen the game pissed you off. Just stack them out of their box without worry. The boxes for the games were almost useless cause the carts themselves were like covers. I had my carts handing out, some on their small black sleeves. Oh and there is a whole other situation that went along with the carts, specifically NES ones...
We had to blow our games - That didn't come out right. Back in the day when you put a game into the NES it did not mean it was going to work. Oh no, trying to get a game to start was a game all of its own. I don't know how everyone came up with the same method (remember kids no internet back then) but somehow we all did. Grab the cart and blow into it, back and forth, really hard. You also had toblow into the console cart slot. When you try to put the cart in sometimes leave a small piece out so that when you slam it in it smacks against the plastic. If that doesn't work keep pressing it up and down over and over. For serious emergencies we took out the q-tips. One time my brother came up with the idea to put the game in the freezer,I have no clue why. Power on, power off, power on, power off, as many times as it took until your damn game started. Sometimes it would start but it would be all screwed up, green lines and stuff all over the screen, man that sucked. Or the very worst, the title screen comes up, you think you finally got the game to work and then it freezes. NOOOOO. Starting our games was an adventure, an adventure I will NOT miss.
No online - Friend lists, online multiplayer, communication of any kind with the outside world was no possible. Why, well for one there was no internet yet or at least it wasn't available to us. When we played 2 player games that other person always had to be sitting next to us on the same console. You couldn't act like a moron cause the other person could reach over and punch you. In some ways this system was better.
All 2D - Yep there were no 3D games, no movement in free space. You had some top down games that allowed you to walk around a world but it was still limited. The majority of games were side scrollers, move from left to right. I love the switch but some games never translated well into the 3D realm. Some games should always stay in 2D and I am glad developers are started a 2D renaissance lately.
No such thing as First Person Shooters - This one would probably give some kids heart attacks. Yeah thats right, no FPSs. No Halos, no CoDs, no counterstrikes, not even Doom. It was a happier time when shooting was not needed in every game, bouncing on creatures heads was usually enough violence.
Now for the worst one, the one I feel that no kid could ever live without.
There was no saving -The biggie, no saving. When you started a game you were expected to play through the whole thing. You had lives, lose the lives and it was game over, START OVER. There was no going back to the point you left off, you had to fight your way through the game over and over and over and if you couldn't do it, too bad. Everytime you put a game in it was a challenge to see how far you can get. Some games found ways around this by offering passwords. Thank Zelda for being the first console game to save your game onto the cart, even though the tech was available early the majority of games didn't include saving. Obviously this aspect had to change, for one games couldn't be long without saving. Plus asking someone to play over and over just totry to see the ending would drive most people insane. Could you imagine that if you died three times in Halo the game would start you over from the beginning. Saving allowed games to evolve into the massive 10+ hour games we have now.