I have no problem whatsoever with developers wanting to try to appeal to a broader audience. I have a serious problem, however, in the approach they are taking in order to be able to do so. "Streamlining" (or dumbing down) is something that is seeming to become more and more of a problem and one I'm growing sick and tired of. Two recent releases, Xcom and Hitman: Absolution, are perfect examples of games that have arguably had features lessened, outright removed, or choices made for the player altogether. No doubt in the attempt to not intimidate and scare away those not familiar who don't game and are unable to use their brain to decide things for themselves.
This is just the wrong way to go in trying to appeal to more people. I don't fully understand how engines work. I get the gist of it, but if you were to ask me to take apart and rebuild your engine you'd need to buy a new car. Should engine makers all of a sudden design them to cater to my ineptitude, all the while having to sacrifice performance in order to be able to do so? I don't see what the difference with games is. I'm sorry to say, if someone cannot come to grasp the demands necessitated by something to become proficient in it, in any aspect of life, then that is tough sh!t on them. I can't believe I'm even having to say this about VIDEOGAMES. Since when did they turn into brain surgery?
And then the thing that astonishes me is that I am labeled an elitist for holding this attitude. As if playing a videogame can be in any way considered within the realm of the elite. If a person can operate a TV remote, they are halfway there, and if asking people to be able to push buttons, move a stick, and maybe think for themselves once in a while simultaneously is considered an elitist attitude, then I weep for humanity. If it's a real challenge, it's nothing some practice can't fix. Too hard? Then too bad. Don't demand that the games beckon to your inability.
/rant. My patience is running thin for developers who believe compromising their games is an acceptable sacrifice in order to bring in the masses. Games are losing depth and players are losing choice. There has to be a better way to broaden appeal while not having to sacrifice everything else.
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