[QUOTE="UpInFlames"][QUOTE="smerlus"]He takes on 50 or so rebels on the train mission with only a handful of mexican soldiers in which most of them die and during that mission the Capitain keeps hinting that he's being betrayed but he doesn't want to believe it. The player is tipped off to the betrayal about 4-5 missions before it happens but Marsten, the famous outlaw, is too dumb to see it even though he does 5-6 missions for these people just for a "we'll help you out" and then is sent on a suicide mission. Also the game play never made me feel like i was against odds that i wouldn't over come. With a repeater and dead eye, Marsten is far more capable of handling 10-15 enemies before a half dozen of friendly rebels/mexican soldiers kill a single enemy. So just because he has help taking on the mexican army/rebels doesn't mean the game makes it impossible to do on your own. I 100% believe that if there is a mod that lets me take on any of those missions you mentioned I could single handedly wipe out every single enemy without assistance which would prove that he doesn't need any help, it's the story forcing a character into a situation.smerlus
The train mission is a machine gun mission so yeah, you kill a lot of dudes.
Well sure, it's a game. You could concievably take on loads of enemies. The point I'm making and what Rockstar probably thought is that it doesn't make a lot of sense from a storytelling/realism point of view. Is there a slight disconnect between the gameplay and story? Sure, like I said, it could've been handled a bit better. Perhaps that's a big deal for you, it doesn't really bother me much since, in the end, it makes sense to me when you put it in context.
I don't think Marston doesn't see the betrayal coming (it's obvious what he thinks of Allende and De Santa), it's just that like the Captain, he's not going to simply run away, he's going to face it head on. It's that lack of real choice I'm talking about. It's actually not unrealistic, in my opinion. What actual choice does he have? He's forced to be there in the first place, he has to do this no matter the risk. Some things you simply can't run away from even if you see them coming.
Easy. give the player choice throughout the whole game and not just where it doesn't matter. There are plenty of times he could have killed everyone in the mexican army besides Allende and run over to the rebels for back up. How about the 3-4 missions where you're riding with DeSanta and just 3-4 goons and Marsten is talking crap to him and not doing anything about it? Plug him in the back... Turn that machine gun on the train against the Captain and the little battalion. you just wiped out 50 rebels that were expecting opposition i'm sure he could easily kill 15 guys that don't expect it. I mean you end up working with the rebels anyways so he had a choice, R* just didn't let you take it. I see this like playing Mass Effect 2 and going through dialogue options to make a character you want and then BioWare throws cutscenes where Sheppard is doing space coke and humping Elcor. It doesn't make sense for a game to let you control a character and go by an honor/dishonor system then only give you control over what happens 60% of the time. It makes for a disjointed character. Maybe My views are skewed because I was playing Alpha Protocol at the time and while not nearly as polished as this...if you see something about to happen or if you even doubt for a second that a person isn't telling you the truth, you can kick his/her face in and deal with the consequences later. My character was consistant throughout that whole game, Marsten wasn't because R* and I were creating two seperate characters.Lots of comparisons to RPG's...Red Dead Redemption ain't one. :P
Log in to comment