Anyone else hated the mexico portion of red dead?

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Lt_Horatio

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#1 Lt_Horatio
Member since 2010 • 140 Posts

I found it too bland, I hated all the characters in it, I nearly stopped playing the game because it was soooo repetitive at that point, the scenery was so boring and all the towns looked the same. Also what the hell was with the Abraham Reyes sex scene, I had my surround sound on when the scene popped up. It must have sounded so weird to everyone else in the house :p

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KlepticGrooves

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#2 KlepticGrooves
Member since 2010 • 2448 Posts

Yeah, everything was "I'll help you if you do this". In fact, that was the basic story plot for most of the game :lol:

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#3 Lt_Horatio
Member since 2010 • 140 Posts

Yeah, everything was "I'll help you if you do this". In fact, that was the basic story plot for most of the game :lol:

KlepticGrooves
That started annoying me since you met West Dickens, it got really out of hand in the mexico portion because they would promise you information and then John did 5 missions before they even talked about it. I am up to the blackwater missions and the game has picked up again. I expected the game to be like this all the way through. I reckon that they could have just removed the mexico region, added more map and changed the mission structure so it wasn't "I'll help you if you do this" all the way through. The game is fun, but it doesn't deserve all the praise, especialy for the story and mission structure which was sub-par in comparisson with other R* Games(I know that this isn't a R* North game but its still part of rockstar.) GTA 4 had a "look for this guy plotline" but they kept it in the background most of the time. It worked really well, I think that Red Dead is deffinatly a great game but I would deffinatly make changes to it.
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UpInFlames

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#4 UpInFlames
Member since 2004 • 13301 Posts

Nope. The assualt on Torquemada and Escalera are some of the best missions in the game. De Santa, Ricketts and Reyes are strong characters and I loved the Diez Coronas county. Also, the treasure hunting challenges are great.

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190586385885857957282413308806

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#5 190586385885857957282413308806
Member since 2002 • 13084 Posts
It was indeed the lowpart of the game. The Marsten character seemed so useless and blind in this portion. He's unable to see what the other characters are planning even though it's obvious, he makes idle threats to some of the characters while continuing to be an errand boy... I've never seen a bad ass death dealing machine rendered so helpless that he has to sit there and do everything everyone else says. meh. I was glad when it was over.
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Sins-of-Mosin

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#6 Sins-of-Mosin
Member since 2008 • 3855 Posts
To me the whole game was dull and boring with no difference between the areas. Dull dull dull.
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viva_hate

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#7 viva_hate
Member since 2009 • 2414 Posts

I liked De Santa (well, liked to hate him), but apart from that I have to agree, Mexico was a low point in the game.

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HipnotiKal

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#8 HipnotiKal
Member since 2005 • 157 Posts
the game's story in general wasn't that great (haven't finished it yet) the best part about this game is the scenery. the landscapes are amazing. the weather is also very good, when there's a thunderstorm at night and lightning occurs, the flashes and everything, very well done. the lighting in the game is great. besides that i'd hate to say it but the game is overrated simply because it's a rockstar game. obviously it's an extremely well made game and there are tons of things to do besides the main story plot, which makes up for lots of the downfalls in the story.
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#9 viva_hate
Member since 2009 • 2414 Posts

the game's story in general wasn't that great (haven't finished it yet) the best part about this game is the scenery. the landscapes are amazing. the weather is also very good, when there's a thunderstorm at night and lightning occurs, the flashes and everything, very well done. the lighting in the game is great. besides that i'd hate to say it but the game is overrated simply because it's a rockstar game. obviously it's an extremely well made game and there are tons of things to do besides the main story plot, which makes up for lots of the downfalls in the story.HipnotiKal


Where are you in the story so far? It really picks up in the last act, you'll see.

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btaylor2404

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#10 btaylor2404
Member since 2003 • 11353 Posts
I liked the scenery better, some of the missions were great, but I was a bit frustrated that I had to finish it to "open" other areas of the game.
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KG86

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#11 KG86
Member since 2007 • 6021 Posts

I thought Mexico was the best part of the game.

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#12 KeredsBlaze
Member since 2010 • 2049 Posts
indeed i thought mexico was the low point of the game, but thats bc i was surrounded by mexicans, lol jk, but i did get tired of having to run errands, they should have just made John's old gang bigger so you could take out more guys. But the last two hours of story make up for all of that
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#13 Bigboi500
Member since 2007 • 35550 Posts

I thought Mexico was the best part of the game.

KG86
Same here. Floating down river, shooting the thugs that were trying to throw explosives at your raft, watching them get blown up and their bodies flipping end over end high in the sky was terrific. That song "runaway train" when you got to Mexico gave me spine tingling chills.
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#14 GodModeEnabled
Member since 2005 • 15314 Posts
Just got to mexico and im starting to get bored with the story. Marsten is basically Niko Bellic 2.0 and the mission structure is getting lame. I dont feel any attachment to him as a character at all. The action bits of the game are fun but all the sidequest stuff like hunting and picking flowers is boring, the characters are meh...... bleh.
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amoremono1

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#15 amoremono1
Member since 2009 • 386 Posts

[QUOTE="HipnotiKal"]the game's story in general wasn't that great (haven't finished it yet) the best part about this game is the scenery. the landscapes are amazing. the weather is also very good, when there's a thunderstorm at night and lightning occurs, the flashes and everything, very well done. the lighting in the game is great. besides that i'd hate to say it but the game is overrated simply because it's a rockstar game. obviously it's an extremely well made game and there are tons of things to do besides the main story plot, which makes up for lots of the downfalls in the story.viva_hate



Where are you in the story so far? It really picks up in the last act, you'll see.

Im with Hipnotikal...The story starts out with promise, but isnt really that great. The game is fantastic, and I had a blast playing it, but as for the story picking up, dont get your hopes up too high.

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Treflis

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#17 Treflis
Member since 2004 • 13757 Posts
If anything that's when I thought " Now this is like most western movies"
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#18 sinistergoggles
Member since 2005 • 9919 Posts

[QUOTE="KG86"]

I thought Mexico was the best part of the game.

Bigboi500

Same here. Floating down river, shooting the thugs that were trying to throw explosives at your raft, watching them get blown up and their bodies flipping end over end high in the sky was terrific. That song "runaway train" when you got to Mexico gave me spine tingling chills.

It started to rain, in-game, when "Runaway Train" started to play. I was blown away; it was so beautiful.

I took my time riding to Chuparosa. :)

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Lt_Horatio

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#19 Lt_Horatio
Member since 2010 • 140 Posts
[QUOTE="smerlus"]It was indeed the lowpart of the game. The Marsten character seemed so useless and blind in this portion. He's unable to see what the other characters are planning even though it's obvious, he makes idle threats to some of the characters while continuing to be an errand boy... I've never seen a bad ass death dealing machine rendered so helpless that he has to sit there and do everything everyone else says. meh. I was glad when it was over.

Yeah, exactly. He makes random threats and the characters don't even care. Even West Dickens wasn't scared of him. [QUOTE="HipnotiKal"]the game's story in general wasn't that great (haven't finished it yet) the best part about this game is the scenery. the landscapes are amazing. the weather is also very good, when there's a thunderstorm at night and lightning occurs, the flashes and everything, very well done. the lighting in the game is great. besides that i'd hate to say it but the game is overrated simply because it's a rockstar game. obviously it's an extremely well made game and there are tons of things to do besides the main story plot, which makes up for lots of the downfalls in the story.

indeed i thought mexico was the low point of the game, but thats bc i was surrounded by mexicans, lol jk, but i did get tired of having to run errands, they should have just made John's old gang bigger so you could take out more guys. But the last two hours of story make up for all of thatKeredsBlaze
That would have deffinatly made the game better. They should have removed the Rebel Vs. Army plotline all together, it was dragged out too much and then it feels rushed towards the end. I thought that the scenery in the USA was awesome, there were deserts, forests, fields etc.. In mexico it was just desert which would have been fine if the missions were fun, which they weren't. I enjoyed the Rickets missions but I just didn't care who won the war because I hated all the characters. The game deffinatly picks up when you go back to the USA, however I don't think that I'll be playing this again due to the Mexico missions. Soiled the game for me. I just wanted to get everyones opinions because it feels like I'm the only one who can see that this game isn't a "masterpiece" I nearly
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#20 hrt_rulz01
Member since 2006 • 22416 Posts
I enjoyed the whole game, including Mexico.
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#21 T_REX305
Member since 2010 • 11304 Posts

Also what the hell was with the Abraham Reyes sex scene, I had my surround sound on when the scene popped up. It must have sounded so weird to everyone else in the house :p

Lt_Horatio

lol my mom came into my room to give me my laundry while it was that scene. She thought i was watching porn. :roll:

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#22 mrmusicman247
Member since 2008 • 17601 Posts
Nope. I thoroughly enjoyed this game. In fact i'm still enjoying it. Going for the 100% :D
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#23 Bigboi500
Member since 2007 • 35550 Posts

Nope. I thoroughly enjoyed this game. In fact i'm still enjoying it. Going for the 100% :D mrmusicman247
Been there, done that. 8)

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#24 mrmusicman247
Member since 2008 • 17601 Posts

[QUOTE="mrmusicman247"]Nope. I thoroughly enjoyed this game. In fact i'm still enjoying it. Going for the 100% :D Bigboi500

Been there, done that. 8)

Lucky.I'm working on the outfits right now.
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#25 -DirtySanchez-
Member since 2003 • 32760 Posts
nope, wasnt much different from the rest of the game, i enjoy pretty much all of it
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#26 JengyMae
Member since 2008 • 531 Posts

I'm a couple missions into Mexico, and Im so bored of this game. Im tired of boring horse rides to a check point and watching a cutscene. As of yet the story hasn't caught my interest. I haven't played the game in a week or two, but I will Eventually pick it back up and hope it gets better. I'm thinking open world games with auto aim just aren't my cup of tea. So no TC, I'm not enjoying the mexico portion of red dead redemption.

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#27 SgtKevali
Member since 2009 • 5763 Posts

I loved the entire game. I'm currently working on 100%.

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#28 amoremono1
Member since 2009 • 386 Posts

I'm a couple missions into Mexico, and Im so bored of this game. Im tired of boring horse rides to a check point and watching a cutscene. As of yet the story hasn't caught my interest. I haven't played the game in a week or two, but I will Eventually pick it back up and hope it gets better. I'm thinking open world games with auto aim just aren't my cup of tea. So no TC, I'm not enjoying the mexico portion of red dead redemption.

JengyMae

Fast travelling (set a waypoint and travel to it from a camp) and turning auto aim off might help...

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JengyMae

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#29 JengyMae
Member since 2008 • 531 Posts

[QUOTE="JengyMae"]

I'm a couple missions into Mexico, and Im so bored of this game. Im tired of boring horse rides to a check point and watching a cutscene. As of yet the story hasn't caught my interest. I haven't played the game in a week or two, but I will Eventually pick it back up and hope it gets better. I'm thinking open world games with auto aim just aren't my cup of tea. So no TC, I'm not enjoying the mexico portion of red dead redemption.

amoremono1

Fast travelling (set a waypoint and travel to it from a camp) and turning auto aim off might help...

I do fast travel, but If i fast travel all the time I'll never stumble upon people that need help and what not. And the controls aren't very good, im guessing thats why theres auto aim in the first place. But I'll turn auto aim off and give it a try.
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#30 Shinobishyguy
Member since 2006 • 22928 Posts
[QUOTE="sinistergoggles"]

[QUOTE="Bigboi500"][QUOTE="KG86"]

I thought Mexico was the best part of the game.

Same here. Floating down river, shooting the thugs that were trying to throw explosives at your raft, watching them get blown up and their bodies flipping end over end high in the sky was terrific. That song "runaway train" when you got to Mexico gave me spine tingling chills.

It started to rain, in-game, when "Runaway Train" started to play. I was blown away; it was so beautiful.

I took my time riding to Chuparosa. :)

me and my horse fell off the cliff during that portion. Never got to hear the whole song :(
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#31 bad_fur_day
Member since 2008 • 1988 Posts

Annoyed me at the beginning, now I like it alot. Now I'm down with the rebels, with my poncho.

Viva la revolution!

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#32 clayron
Member since 2003 • 10121 Posts

I disagree. When in mexico is where you really learn what kind of man John Marston really is. You see his emotions/personality really come through while in Mexico.

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#33 Seiryuu-
Member since 2010 • 1202 Posts
I did not really hate it, but I guess I was expecting more out of it. When I started getting to the final missions in Mexico, I was just sick of being there and wanted to get done as quickly as possible. I will say this though, the entry into Mexico was good. You have that awesome mission on the river and then when you finish it, you ride to town while Jose Gonzalez's "Far Away" is playing.
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190586385885857957282413308806

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#34 190586385885857957282413308806
Member since 2002 • 13084 Posts

I disagree. When in mexico is where you really learn what kind of man John Marston really is. You see his emotions/personality really come through while in Mexico.

clayron
I'd really disagree with that. John Martsen is a broken character because of the choices the game gives you when you're riding around and the choices it doesn't give you when you're doing story missions. You can ride up to a hideout, a single guy is standing there saying "help a whole crapload of bandits have my wife" and you'll go out of your way to kill 20 guys to save some random girl....or not. in the Mexican missions you'll watch as the mexican army take women against their will to be sex slaves by people that treat you like garbage and do absolutely nothing for you and John Marsten makes idle threats they ignore and send him on the next meaningless task. It's at this point in the story that you should either be able to team up with the rebels or the mexican army or at least have something based on your honor to make Marsten not seem like a useless character.
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UpInFlames

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#35 UpInFlames
Member since 2004 • 13301 Posts

[QUOTE="clayron"]

I disagree. When in mexico is where you really learn what kind of man John Marston really is. You see his emotions/personality really come through while in Mexico.

smerlus

I'd really disagree with that. John Martsen is a broken character because of the choices the game gives you when you're riding around and the choices it doesn't give you when you're doing story missions. You can ride up to a hideout, a single guy is standing there saying "help a whole crapload of bandits have my wife" and you'll go out of your way to kill 20 guys to save some random girl....or not. in the Mexican missions you'll watch as the mexican army take women against their will to be sex slaves by people that treat you like garbage and do absolutely nothing for you and John Marsten makes idle threats they ignore and send him on the next meaningless task. It's at this point in the story that you should either be able to team up with the rebels or the mexican army or at least have something based on your honor to make Marsten not seem like a useless character.

It probably could've been handled a bit better, but in the end, Marston isn't really interested in taking sides. He seems vaguely conflicted about working for the Mexican army, but all he really cares about is his family and it's obvious he'll do whatever it takes to get the job done. Marston is hardly a good guy and it's not like Reyes is a saint either (seems like just another dictator in the making).

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190586385885857957282413308806

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#36 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="UpInFlames"]

It probably could've been handled a bit better, but in the end, Marston isn't really interested in taking sides. He seems vaguely conflicted about working for the Mexican army, but all he really cares about is his family and it's obvious he'll do whatever it takes to get the job done. Marston is hardly a good guy and it's not like Reyes is a saint either (seems like just another dictator in the making).

The problem is there's a difference between story Marsten and gameplay Marsten. When you're outside of the story missions you can take sides, you can show compassion to people other than your family. A lot of the time you stop what you're going to get a persons horse back (or you don't) or you pull a guy of a prostitute and beat his face in...I don't know if it's the same for every stranger mission but you can even kill these side characters if you don't want to deal with them (i killed the funny man because i got tired of helping him out) So John Marsten can have compassion, or be a ruthless killer, just not when R* is trying to tell their story. It's a really disjointed character.
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UpInFlames

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#37 UpInFlames
Member since 2004 • 13301 Posts

The problem is there's a difference between story Marsten and gameplay Marsten. When you're outside of the story missions you can take sides, you can show compassion to people other than your family. A lot of the time you stop what you're going to get a persons horse back (or you don't) or you pull a guy of a prostitute and beat his face in...I don't know if it's the same for every stranger mission but you can even kill these side characters if you don't want to deal with them (i killed the funny man because i got tired of helping him out) So John Marsten can have compassion, or be a ruthless killer, just not when R* is trying to tell their story. It's a really disjointed character.smerlus

Killing, helping or ignoring someone in the gameworld or taking out a couple of bandits is the type of choice that Marston can realistically make. When dealing with the Mexican army and the rebels, realistically, there are no choices. He sees that Allende rapes women, but what is he supposed to do? Take on the whole army alone? Besides, that wouldn't be in his interest. They have something he needs.

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190586385885857957282413308806

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#38 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="UpInFlames"]

Killing, helping or ignoring someone in the gameworld or taking out a couple of bandits is the type of choice that Marston can realistically make. When dealing with the Mexican army and the rebels, realistically, there are no choices. He sees that Allende rapes women, but what is he supposed to do? Take on the whole army alone? Besides, that wouldn't be in his interest. They have something he needs.

The problem is he takes out hideouts alone and ultimately takes down the mexican army, he's also a hardened criminal that can't see a double cross until it happens. The mexican army didn't have anything he needed so the points are all moot. he makes empty threats and he's a weak character in the story portion.
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UpInFlames

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#39 UpInFlames
Member since 2004 • 13301 Posts

The problem is he takes out hideouts alone and ultimately takes down the mexican army, he's also a hardened criminal that can't see a double cross until it happens. The mexican army didn't have anything he needed so the points are all moot. he makes empty threats and he's a weak character in the story portion.smerlus

He does take out hideouts alone, but not the Mexican army. He joins the rebels in an all out attack on Escalera the same way he joined the army on an all out attack on Tesoro Azul and Torquemada. It turned out that the army didn't have the info he needed (or rather, they did but didn't want to tell him), but he doesn't know that until after they betray him.

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190586385885857957282413308806

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#40 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="smerlus"]The problem is he takes out hideouts alone and ultimately takes down the mexican army, he's also a hardened criminal that can't see a double cross until it happens. The mexican army didn't have anything he needed so the points are all moot. he makes empty threats and he's a weak character in the story portion.UpInFlames

He does take out hideouts alone, but not the Mexican army. He joins the rebels in an all out attack on Escalera the same way he joined the army on an all out attack on Tesoro Azul and Torquemada. It turned out that the army didn't have the info he needed (or rather, they did but didn't want to tell him), but he doesn't know that until after they betray him.

He takes on 50 or so rebels on the train mission with only a handful of mexican soldiers in which most of them die and during that mission the Capitain keeps hinting that he's being betrayed but he doesn't want to believe it. The player is tipped off to the betrayal about 4-5 missions before it happens but Marsten, the famous outlaw, is too dumb to see it even though he does 5-6 missions for these people just for a "we'll help you out" and then is sent on a suicide mission. Also the game play never made me feel like i was against odds that i wouldn't over come. With a repeater and dead eye, Marsten is far more capable of handling 10-15 enemies before a half dozen of friendly rebels/mexican soldiers kill a single enemy. So just because he has help taking on the mexican army/rebels doesn't mean the game makes it impossible to do on your own. I 100% believe that if there is a mod that lets me take on any of those missions you mentioned I could single handedly wipe out every single enemy without assistance which would prove that he doesn't need any help, it's the story forcing a character into a situation.
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#41 UpInFlames
Member since 2004 • 13301 Posts

He takes on 50 or so rebels on the train mission with only a handful of mexican soldiers in which most of them die and during that mission the Capitain keeps hinting that he's being betrayed but he doesn't want to believe it. The player is tipped off to the betrayal about 4-5 missions before it happens but Marsten, the famous outlaw, is too dumb to see it even though he does 5-6 missions for these people just for a "we'll help you out" and then is sent on a suicide mission. Also the game play never made me feel like i was against odds that i wouldn't over come. With a repeater and dead eye, Marsten is far more capable of handling 10-15 enemies before a half dozen of friendly rebels/mexican soldiers kill a single enemy. So just because he has help taking on the mexican army/rebels doesn't mean the game makes it impossible to do on your own. I 100% believe that if there is a mod that lets me take on any of those missions you mentioned I could single handedly wipe out every single enemy without assistance which would prove that he doesn't need any help, it's the story forcing a character into a situation.smerlus

The train mission is a machine gun mission so yeah, you kill a lot of dudes.

Well sure, it's a game. You could concievably take on loads of enemies. The point I'm making and what Rockstar probably thought is that it doesn't make a lot of sense from a storytelling/realism point of view. Is there a slight disconnect between the gameplay and story? Sure, like I said, it could've been handled a bit better. Perhaps that's a big deal for you, it doesn't really bother me much since, in the end, it makes sense to me when you put it in context.

I don't think Marston doesn't see the betrayal coming (it's obvious what he thinks of Allende and De Santa), it's just that like the Captain, he's not going to simply run away, he's going to face it head on. It's that lack of real choice I'm talking about. It's actually not unrealistic, in my opinion. What actual choice does he have? He's forced to be there in the first place, he has to do this no matter the risk. Some things you simply can't run away from even if you see them coming.

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190586385885857957282413308806

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#42 190586385885857957282413308806
Member since 2002 • 13084 Posts

[QUOTE="smerlus"]He takes on 50 or so rebels on the train mission with only a handful of mexican soldiers in which most of them die and during that mission the Capitain keeps hinting that he's being betrayed but he doesn't want to believe it. The player is tipped off to the betrayal about 4-5 missions before it happens but Marsten, the famous outlaw, is too dumb to see it even though he does 5-6 missions for these people just for a "we'll help you out" and then is sent on a suicide mission. Also the game play never made me feel like i was against odds that i wouldn't over come. With a repeater and dead eye, Marsten is far more capable of handling 10-15 enemies before a half dozen of friendly rebels/mexican soldiers kill a single enemy. So just because he has help taking on the mexican army/rebels doesn't mean the game makes it impossible to do on your own. I 100% believe that if there is a mod that lets me take on any of those missions you mentioned I could single handedly wipe out every single enemy without assistance which would prove that he doesn't need any help, it's the story forcing a character into a situation.UpInFlames

The train mission is a machine gun mission so yeah, you kill a lot of dudes.

Well sure, it's a game. You could concievably take on loads of enemies. The point I'm making and what Rockstar probably thought is that it doesn't make a lot of sense from a storytelling/realism point of view. Is there a slight disconnect between the gameplay and story? Sure, like I said, it could've been handled a bit better. Perhaps that's a big deal for you, it doesn't really bother me much since, in the end, it makes sense to me when you put it in context.

I don't think Marston doesn't see the betrayal coming (it's obvious what he thinks of Allende and De Santa), it's just that like the Captain, he's not going to simply run away, he's going to face it head on. It's that lack of real choice I'm talking about. It's actually not unrealistic, in my opinion. What actual choice does he have? He's forced to be there in the first place, he has to do this no matter the risk. Some things you simply can't run away from even if you see them coming.

Easy. give the player choice throughout the whole game and not just where it doesn't matter. There are plenty of times he could have killed everyone in the mexican army besides Allende and run over to the rebels for back up. How about the 3-4 missions where you're riding with DeSanta and just 3-4 goons and Marsten is talking crap to him and not doing anything about it? Plug him in the back... Turn that machine gun on the train against the Captain and the little battalion. you just wiped out 50 rebels that were expecting opposition i'm sure he could easily kill 15 guys that don't expect it. I mean you end up working with the rebels anyways so he had a choice, R* just didn't let you take it. I see this like playing Mass Effect 2 and going through dialogue options to make a character you want and then BioWare throws cutscenes where Sheppard is doing space coke and humping Elcor. It doesn't make sense for a game to let you control a character and go by an honor/dishonor system then only give you control over what happens 60% of the time. It makes for a disjointed character. Maybe My views are skewed because I was playing Alpha Protocol at the time and while not nearly as polished as this...if you see something about to happen or if you even doubt for a second that a person isn't telling you the truth, you can kick his/her face in and deal with the consequences later. My character was consistant throughout that whole game, Marsten wasn't because R* and I were creating two seperate characters.
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UpInFlames

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#43 UpInFlames
Member since 2004 • 13301 Posts

[QUOTE="UpInFlames"]

[QUOTE="smerlus"]He takes on 50 or so rebels on the train mission with only a handful of mexican soldiers in which most of them die and during that mission the Capitain keeps hinting that he's being betrayed but he doesn't want to believe it. The player is tipped off to the betrayal about 4-5 missions before it happens but Marsten, the famous outlaw, is too dumb to see it even though he does 5-6 missions for these people just for a "we'll help you out" and then is sent on a suicide mission. Also the game play never made me feel like i was against odds that i wouldn't over come. With a repeater and dead eye, Marsten is far more capable of handling 10-15 enemies before a half dozen of friendly rebels/mexican soldiers kill a single enemy. So just because he has help taking on the mexican army/rebels doesn't mean the game makes it impossible to do on your own. I 100% believe that if there is a mod that lets me take on any of those missions you mentioned I could single handedly wipe out every single enemy without assistance which would prove that he doesn't need any help, it's the story forcing a character into a situation.smerlus

The train mission is a machine gun mission so yeah, you kill a lot of dudes.

Well sure, it's a game. You could concievably take on loads of enemies. The point I'm making and what Rockstar probably thought is that it doesn't make a lot of sense from a storytelling/realism point of view. Is there a slight disconnect between the gameplay and story? Sure, like I said, it could've been handled a bit better. Perhaps that's a big deal for you, it doesn't really bother me much since, in the end, it makes sense to me when you put it in context.

I don't think Marston doesn't see the betrayal coming (it's obvious what he thinks of Allende and De Santa), it's just that like the Captain, he's not going to simply run away, he's going to face it head on. It's that lack of real choice I'm talking about. It's actually not unrealistic, in my opinion. What actual choice does he have? He's forced to be there in the first place, he has to do this no matter the risk. Some things you simply can't run away from even if you see them coming.

Easy. give the player choice throughout the whole game and not just where it doesn't matter. There are plenty of times he could have killed everyone in the mexican army besides Allende and run over to the rebels for back up. How about the 3-4 missions where you're riding with DeSanta and just 3-4 goons and Marsten is talking crap to him and not doing anything about it? Plug him in the back... Turn that machine gun on the train against the Captain and the little battalion. you just wiped out 50 rebels that were expecting opposition i'm sure he could easily kill 15 guys that don't expect it. I mean you end up working with the rebels anyways so he had a choice, R* just didn't let you take it. I see this like playing Mass Effect 2 and going through dialogue options to make a character you want and then BioWare throws cutscenes where Sheppard is doing space coke and humping Elcor. It doesn't make sense for a game to let you control a character and go by an honor/dishonor system then only give you control over what happens 60% of the time. It makes for a disjointed character. Maybe My views are skewed because I was playing Alpha Protocol at the time and while not nearly as polished as this...if you see something about to happen or if you even doubt for a second that a person isn't telling you the truth, you can kick his/her face in and deal with the consequences later. My character was consistant throughout that whole game, Marsten wasn't because R* and I were creating two seperate characters.

Lots of comparisons to RPG's...Red Dead Redemption ain't one. :P

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#44 brickdoctor
Member since 2008 • 9746 Posts

It was the worst part of the game, but it was still fun. The plot there wasn't as strong as it was in the beginning or end of the game but Ricketts was an interesting character.

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#45 darkoil4
Member since 2009 • 33 Posts

Im just on the mexican missions at the mo and i think they arnt as good as the ones at the start, ive just done the train gatling gun mission and it sucked a$$ (to easy) , hope ive nearly unlocked the northern part of the map so i can complete the challenges. Anyho even if these missions arnt as good, nobody can deny how good this game is overall. Rockstar should produce a sandbox game set like in roman or greek times.

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#46 190586385885857957282413308806
Member since 2002 • 13084 Posts
[QUOTE="UpInFlames"]

Lots of comparisons to RPG's...Red Dead Redemption ain't one. :P

actually it was a comparison to games that give me total control over my character so that my character acts the same way throughout the whole story...Red Dead Redemption ain't one of those games. :P Even Niko Belic is more consistant than Marsten
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#47 PetJel
Member since 2009 • 3725 Posts
I loved when you entered mexico after the boatride, you geto nyour horse at sunrise and the music starts playing when you ride into the fields and mountains, awesome game moment. More ames should use actual music in their games IMO. Anyways I found Mexico to be the least interesting region but not boring, you get alot of new weapons in the region which makes it interesting.
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#48 texasgoldrush
Member since 2003 • 14947 Posts

It was the worst part of the game, but it was still fun. The plot there wasn't as strong as it was in the beginning or end of the game but Ricketts was an interesting character.

brickdoctor
So was Luisa Fortuna...too bad they wasted her character. The story is overrated in general. Its extremely uneven. There is great moments and crappy moments, great characters and a bunch of crappy ones, especially the comical ones. At first, I thought this game deserved game of the year, but in retrospect, Mass Effect 2 deserves it more.
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#49 cort12
Member since 2005 • 1488 Posts
I thought the scenery was really bland because there seemed to be barely any animals and rarely any other people outside of towns.The music just seemed kind of.... unfitting to me and it got annoying. The missions were pretty good, I like the ones with the gatling gun, even though I had like a 18% accuracy rating with it. After around 60 hrs total with RDR, I began to feel burnt out with it and now one of my friends is borrowing it.