@sombadgg said:
To be fair, everyone is different, and opinions of games differentiate between different people. Saying a game is bad is like saying apples are bad.
The difference being that apples weren't specifically created by people in order to satisfy a human desire. Obviously not counting stuff like genetic engineering or selective breeding, I'm talking about apples in general. But if you want to bring in selective breeding or genetic modification, then the same applies: if you go out of your way to create a specific kind of apple for a specific purpose, then value judgements such as "bad" are applicable.
Point being, "bad" is a human concept. It's applied to stuff pertaining to humans. And it relates to a desired goal or result. It's sketchy as hell to call something like malaria "bad" in an objective sense because in essence malaria simply IS. It's nothing more than a life form surviving in the only way that it can. By contrast, games were created by people, for people, and for the purpose of appealing to human standards of quality. That's it. And so, of course games can be bad. They're created for a PURPOSE, to meet some kind of STANDARD.
You can quibble about the details of the standards, and about which games actually qualify being as bad. But the point still remains that if the creators weren't trying to meet some kind of standard then the games never would have been made in the first place. Saying that there are no bad games is like saying that there are no bad comments. There are obviously things I could say to a person that are just plain mean and cruel and BAD. I can't utilize language to make a comment that is designed to cause bad feelings in listeners who understand that same language, and then act as if my comments can't be bad because they're just sounds. Yeah they're just sounds, but we've collectively agreed to sign MEANING to those sounds which is the entire reason why I made those sounds in the first place. If there weren't standards for what a person is and isn't supposed to say, then I wouldn't have any incentive to say ANYTHING.
Same thing with games. No one who is making games is just randomnly throwing throwing stuff toigether. There'd be zero incentive to do that. They're going through that trouble in order to appeal to SOMEONE'S standards of quality, be it themselves or their potential employers/customers. Go ask the people who actually make games and I think it's a good bet that most of them will tell you that they're constantly trying to get better at it.
Log in to comment