The classics have returned to grace us with their presence.

User Rating: 9.5 | Final Fantasy I & II: Dawn of Souls GBA
This game is actually pretty fun. I keep wondering what makes a game fun when I play it. Why can people make games today that aren't nearly as fun as this while this, simple as it is, is timelessly good? Puzzling. Anyway, Here's what I thought.

graphics-7/10
sound-8/10
story-/10
gameplay-8/10
replay-9/10

Both games are a little different so I'll speak of them seperately.
The first game is you pick your party from assorted classes at the beginning. There are 6 classes and you can have any number of each class so there's a lot of choice involved. There isn't much story to speak of. You start and apparently each of your people has a crystal which must be charged to somehow save the world from something. From there, everything is extremely basic. You fight random monsters, level up, buy items, weapons, and spells, and go from town to town and dungeon to dungeon doing whatever it is you must do. A lot of times, you'll irritated becuase you can't figure out what to do, but it will come along eventually. Every now and then you'll come across an elemental dungeon. When you beat it and the super beast within, a crystal of the corresponding element is charged. Unfortunately, this has no effect on anything. You'll get your classic ship and then airship like every retro rpg gives you. Somehow, somewhere in the void of repetition and colors everywhere, this game is overall fun. I don't know why. There isn't anything good or bad about the game. The enemies look cool( the bigger ones ) and the animations for magic and enemy attacks are also good, but not really overly cool. This game should end up being average but somehow comes out as fun until you complete it.
The second game is more fun, although it has flaws and strongpoints to balance out the previous games monotony. This one keeps you active in the story. ( people have dialogs! YES!). This time, you are set with 3 people. The fourth is not constant and always switching around to someone else. Each character in this game is actually better at there specific stats. The main guy goes either way, the girl isn't strong and bad health but good magic and accuracy, the big dude is strong with good health but bad magic. Combat and leveling up are a little different this time around. This time, any character in combat has profiecencies with whatever they are using. Each character's profiecency goes up with that particular weapon each time they use it. Same for spells. Every time they use that spell, it gets stronger and requires more magic to use. There are lots of spells to keep you occupied. Unfortunately, getting a spell to max level is extremely diffucult. Also, magic seems somewhat underpowered towards the end of the game. Leveling up works similiarly. When you get attacked, health goes up. When you cast magic goes up. When you get hit by magic, magic defense goes up. Really, leveling up is random except for your magic and attack stats. The crappy thing is if you go too long without doing certain things to level a certain stat or profiecency up, they start to go back dow, really fast. Really really really really REALLY not fair. However, it is generally satisfying to get stronge though. Another thing is how the enemy sets switch from area to area. In the very beginning of very game, you'll be walking along and suddenly the enemies you fight will change to possibly something you can't possibly beat. This switch is unnoticeable so if you cross the wrong invisible line, you'll be screwed through no fault of your own. The conversations to find something you want are actually irritating. You have a lot of buzzwords to pick from that you learn from other people and when you say them to the right people, something happens. All you really have to do is say every single one to every single person( VERY AGGRAVATING) which tends to get hard towards the end of the game. Maybe it was just me, but that was the only way I could figure out what to do. Still, the storyline does keep you involved and curious about what will happen next. Also, that curiousity will literally kill the cat( 4th ally) that was with you. Any items or weapons or spells you gave to them have either been permeneantly or temporarily lost depending if you ever see them again. Oh no that is unfortunate. Somehow, the game does end up being fun to beat in the end with and extra game to play the finale starring everybody who died in the game playing out their afterlife. It's nice, but a little anti climatic after the big finish of the main game. Overall, the game ends up being fun somehow, despite it's problems. It was a good try for a second game, but an almost average one.

In the whole picture, this is one of best gameboy games you can have. It's fun, will last a long time, and has lots of replay value.