Who knew that Chocobos were so badass? Then again, the world doesn't really seem to be in that critical of impending doom when the omnificent presence can be beaten so easily.....and with playing cards to boot. To be honest, I am not the biggest fan or card battling but I felt that FFF:CT did a good job of making it interesting enough by placing classic final fantasy summons and enemies. The real meat of the game is represented in the addictive mini and micro-games that are played throughout the Chocobo ranch island. There are so many games that can be played, and each only takes small increments of time, usually only about 30 second to one minute per game played. This is extremely helpful when playing on the go, as you can play a game, save and get where you need to go. This game was made for the most mobile of gamers, and it can be appreciated. In terms of the graphics, the game does a very good job of mixing 2D and 3D visuals. In terms of the DS they are pretty spectacular. The soundtrack was like a time warp into FF past, which was really fun to listen to as I played along (especially in the final crystal dungeon!). The fact that the entire game can be played with the touch screen and stylus is a welcomed addition. Both screens on the system are constantly in use, which is not always the case with most games (an obvious example was Squares last foray with the DS in Final Fantasy III; a great game but a waste of DS Function). Unfortunately the game is a bit too short. I will not complain able its childish nature because was to be expected. All in all the game was an enjoyable experience for the hours it was played, though I don't know if I will be picking it back up any time soon. If you enjoy Final Fantasy this game should be picked up. If you enjoy mini-game compilations this game is also for you. If you cannot handle over-cute animations and all too positive and bubbly conversation you may want to stay away.
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