An unusual and much needed style of game for the DS, RPG fans rejoice that someone pushed the system to the limit.
The gamespot review, as well as most critic reviews youll find on many of the websites seem to be overly critical of this game and what it set out to do. Unlike most games on the DS where you use the stylus to pick someone's nose, or pet a dog or whatever to bark at you...this game actually has a point.
Back in the early 80s, when pick your adventure books were more popular, a series called fighting fantasy was on the book shelves. This game follows, relatively faithfully, the story of one of these books and allows the player to get a first person view of the vision the original writers had a long time ago.
In Fighting Fantasy, you take on the role of an adventurer who sets up camp in a small port town on the outskirts of a ruined dwarven mountain village. At the base of the mountain is the entrance way to the keep of the evil sorcerer, as well as the remnants of the ancient dwarf city. Think of it as the Mines of Moria from the lord of the rings.
Within the mines you will fight with orcs and minotaurs and other mythical creatures head on...gaining many levels and customizing your character's attributes quite a bit.
The only real draw backs to the game for me were the lack of music (which is ok considering they used the sound effects to build the mood of the environment) and the limit on bag space in your inventory.
The game plays well and I would assume probably takes about 15-20 hours to complete with everything in the game.
It is not revolutionary by a long shot, but its a breath of fresh air on a system that seems totally devoted to bringing out the worst possible games imaginable and somehow hyping them up enough to people to buy it.
If you like RPGs give this game a try.