Not sure on the perfect build for what you want, here are some pointers to start off with:
Strength - not vital if you're going to be using guns, the most important thing for you will be inventory size. A strength of 4 should be ok for using most guns and armours, you will have to be economic with your item weight though!
Perception - not too important, keep it at 5 maybe?
Endurance - determines your health etc. don't make it too low though as it also determines how many implants you can have, which are useful!
Charisma - I heard this is a pretty useless stat. Keep it at 4 at the most I'd say.
Intelligence - have it high if you want, a high Int is useful for skill points!
Agility - VITAL for small guns! A high agility gives you more AP for vats, and determines your starting small guns skill. I'd recommend taking this to 9, then boosting it to 10 with an implant.
Luck - quite useful for critical chances and gambling, maybe go for 6 or 7 if your other stats are low, then boost it with an implant or the intense training perk
You have to consider the perks you're planning on picking aswell. ce
When I start off, Its something like
strength-6 or 7 (If the gun/weapon you plan on using the most has a requisite that your strength needs to be at, put it at that.
perception-3 (it's nice, but super important)
endurance-9 (important, for higher hit points)
charisma-1 (completely useless, unless you absolutely NEED the animal friend perk. If you want more speech options and better bartering, just add points to those skills, adding points to this is pointless)
intellegence-10 (max it at the start, to get the most skill points, then at level 4 pick the educated perk)
agility-6 or 7 (6 or 7 is about right for this specially for characters that use guns and sneak skills. Also some good perks need a higher agility)
luck-4 or 5
Something along those lines. then whenever you get enough money, go to the northeast medical clinic and get all the implants to increase a point for each special. Each one I think is $4,000 each.
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