Going into this game all I could remember about it was that it was like Geometry Wars, a big 2D combat arena where you blast the living poop out of stuff until it's gone but when I went to download it I found something out....it uses music as a primary theme. When you shoot something, it makes music, when you play you have to last as long as the music, and so on. Pretty unique idea when music is used as a major element of your game especially for non-rhythm games. This game does have it's flaws however. First off the screen can be confusing. An example of this is the first level. Since everything in the game is pretty much white and where ever you go the background "sinks" in and turns white, everything is practically invisible. There are some more issues but I guess you can't complain, it is trying to mirror the old arcade games of yesteryear. All I have to say is, this game isn't a market changing product but it is a fun, cheap game.
When it was announced that 'Everyday Shooter' was being developed by one man (Jonathan Mak), I was intrigued to see what this game was going to be like. It's also one of the first independent games to come to the PlaySta... Read Full Review
Some people have characterised this game as a tired rehash of old skool shooters of the 2D age. I feel this is unfair, as Everyday Shooter is in fact far ahead of virtually every other game of its type that I can think o... Read Full Review