Screw the new campaigns and anything else. One word here: multiplayer

User Rating: 8 | Empire Earth: The Art of Conquest PC
The original Empire Earth was really fun, and then they released this one. (This came out a LONG time ago by the way, but I am reviewing it now.) Yes, the graphics do reach a level beyond bad, but really that just makes Empire Earth more of what makes it unique. What really makes this game good though is the multiplayer is just untouchable. Fans will try it and say, wow this is bad, but real fans of EE know just how great multiplayer is. Playing with cpu controlled players is still pretty fun, but when you enter in a diplomacy game, you really feel like a civilization, in a sandbox world where you can do anything. Team games are still fun, but the diplomatic city builders are really where the addictiveness comes into play. I said learning curve 4 or more hours because in multiplayer you will need to play A LOT to even have a small chance against seasoned players (seeing how this has been out for years now.) Diplomacy games are more forgiving, because you can be peaceful and ally more people, but if you are fairly new, or havent played a lot, expect to get chewed up within minuted by veterans of the game. They will wipe you out before you can even get one military unit out. Everyone has been through that, so players will know what I'm talking about.

The Gameplay is almost perfect, but somethings are a little annoying, such as how units don't stay in formation, and sometimes don't do exactly what you tell them to. Otherwise it is perfect.

Graphics, like i said, laughable. Embarrasing. Just plain bad. but again, it kind of gives the game its own unique atmosphere, it just wouldnt seem like EE without those graphics. so it gets a 4, instead of a 3, which any other gam with these graphics probably would recieve. just since it basically takes the graphics in the game and makes it so you dont even notice.

Sound: repetitive, but what did you really expect from an old RTS?

value is great, not because of the stupid campaigns they throw in, but because of multiplayer. Also, not to forget, they had this in the original game too, but its still here, senario editor. I have spent countless hours with that.

Tilt, 10, just because true fans of EE will never stop liking it, and it just porves it that about 1-2 years after EE 2 came out, a community, yet small one (although it has always been pretty small, usually average of 100 players on at any given time) it has still withstood time. if that doesnt tell you how much more to this game there is than what would seem, i dont know what does.