Electroplankton had potential, but after 30 minutes, you'll realize it shouldn't qualify as a full fledged DS game.
Creative ways to produce sounds and therefore create music
Takes a while to produce anything worthwhile
No way of recording any created songs
Not a whole lot of substance for a game
Posing more as a mobile device app than a full fledged game, Electroplankton showcases the gimmicks of the DS in several creative ways, but the novelty quickly plummets after 30 minutes. When beginning Electroplankton, three options appear on the screen, which are performance mode, audience mode, and sound. The former is the gist of the game, where one can play up to ten different planktons, the audience mode is meant to listen or show off music, but plankton act as a demo with limited time, and the latter allows the user to adjust to either speakers or headphones for output. Upon entering performance mode, ten dots appear on the bottom of the screen; this indicates the number of plankton available, while the main portion of the screen displays a picture of the selected plankton, and the top screen gives a description.
When selecting one of ten planktons, it appears in a predetermined arrangement that fits the description of the top screen beforehand. Plankton primarily require the touch screen to change the environment to produce sound or the buttons to change its overall nature, but others such as the rec-rec plankton allow the use of the built in microphone. Trying to create music with the tools given is daunting and possible, but the novelty fades and sadly, the game ceases to become fun. In conclusion, Electroplankton felt like its only purpose was to flaunt the DS's gimmicks, which succeeded, but missed a lot of potential, such as not including any kind of recording option.
Note: The difficulty can range depending on your creativity and patience.