Daggerdale holds true to the D&D roots in similar fashion as Dark Alliance and D&D Heroes.
For the positive; The game begins with a short video explaining the premise of the game and you're quickly thrown into an equally short tutorial to learn the controls. From there, it's all breaking barrels and killing goblins/orcs. Special attacks are vibrant and leave you feeling like you really smashed that orc's face in when you shield bash them. Items you pick up affect the way your character looks, though you're always stuck with the base model (There's no character model customization at creation time). It holds very true to the D&D 4th edition pen & paper game (which I know is a big concern amongst D&D gamers), so worry not.
Where this game really shines is multiplayer. Local 2-player 'Shared' screen or 4-player online gameplay. It's good to see that games are bringing back same-couch coop, even if it's only an arcade title. That said, the more players in the game, the better the loot and the harder the difficulty, making having more players more fun.
As for the negative; There's some camera issues. Most notably, some screen tearing on the xbox version. When you reach a cutscene, it tends to jump your character ahead, requiring you to run back and grab any missed loot. Starting ability scores are un-adjustable, but can be increased during levelling.
Fans of Baldur's Gate: Dark Alliance, D&D Heroes, or Champions of Norrath will be satisfied in seeing another Hack and slash dungeon crawler, if they can get past the minor camera issues.