I've made multiple playthroughs of Dragon's Dogma and it's a really fun game but it has a few pitfalls that can make the game unenjoyable at certain points. So this is a Top 10 list of things I would like Capcom to add in DD2.
1. Procedurally generated equipment and/or buffs.
It's a shame that I can do 3 playthroughs of Dragon's Dogma without needing to changing my equipment because I can't find anything better to replace them with. It would be nice if DD2 had a loot system similar to Diablo 2, that way I can gradually find better equipment as I level up instead of being stuck with premade items that only get worse with time.
Having procedurally generated items would allow you to change your stuff more often and having them sometimes generating with buffs would be nice.
2. A new Larger map with more cities and actually interesting.
Even though Gransys is a decent sized map, they have too many roads that lead to...nowhere. Hopefully in DD2, it will have a new larger map (Skyrim sized) with quite a few different geographic locations (which would bring in more interesting monsters to slay).
In DD, with Gran Soren being the capital and only city...there's very little to do there with only 3 1/2 shops and over half the space taken up by filler. Hopefully in DD2 that having multiple towns and possibly different races to interact with will make them more 'bustling' and appealing rather than 'avoid unless necessary'.
3. Better Mob variety, Demonic/Celestial enemys.
Seeing the same enemies over and over is not only lazy but boring, especially if the only thing different about them is a simple palette swap, size, and/or statistics change. If they include multiple terrain types in DD2, hopefully we will get some more unique enemy types that will change up the experience.
Demons and Angels would be a nice addition for monsters other than Evil Eye/Undead Mages to use Dark/Holy abilities. (Angels probably would only attack you if you attack NPCs or the angel itself.)
4. Multiplayer Coop.
Coop would be so awesome in this game, though I would think it would be limited to 4 players max and involve the pawns in some way. Coop would involve the campaign, though the highlight may be an arena where players work together to take down monsters in a 'Boss Rush' style challenge to see how long they last, or a PVP arena.
I suppose if it's 2 player coop the remaing party slots would be filled with both players main pawns, 3 players would only have the host's pawn and 4 players would have no pawns available.
5. Tech trees and video explanations.
When getting upgrades for you character, we should have a flowchart on the abilities we've unlocked so they're not all in a single drop down list and when you select the ability your interested in, before it's unlocked it should show you what the ability does and how to use it with an in-game video.
6. Collossal sized enemies.
Having some epicly sized 'field bosses' would make some awesome climb battles. Possibly 1 'field boss' for every terrain type available and have a unique drop when slain.
Having multiple ways to travel other than by foot or warp crystal would mix things up. Horses would make for an ideal 'go anywhere' form of travel especially with the bigger map. Wagons would be good for town to town fast travel without the use of a crystal port. Drakes or Serpents/boats would make for quicker late game travel and to reach certain bosses.
8. Remove 'Fetch Quests' or have a stand-alone notice board for them.
9. Larger text fonts and status effect icons.
I'm about to buy a new flat screen but quite a few of the texts in the game were very difficult to read because they were so small. As for the status icons, they just look like small blurs that you can't tell what's wrong with you unless you pause and manually go to the status screen just to see what you're afflicted with, I think they should be bigger and be given a description in the immediate pause screen.
10. Rework Pawn AI
Funny how almost everything works for the game except the most advertised part. Pawns in this game are only useful as distractions or as pack mules.
We should be able to manually change on how our pawns act without the need of the "Knowledge Chair", and we should also be allowed to 'program' them with tactics and command them with orders like your allies in Dragon Age Origins.