Wii's first great fighting game.
The Good: Amazing graphics, nice soundtrack, difficulty setting, destructible environments, player damage, 120 characters to play as, nice pick-up-and-play controls
The Meh: VO, cutscenes, fighting in general, no 4-player
The Bad: Controls difficult to fully master, very tough A.I. on medium and hard
Dragon Ball Z Budokai Tenkaichi 2 (now referred to as BT2) follows all of Dragon Ball Z's storylines from the Saiyan Saga to Cell, and even a little into Dragon Ball GT.
Gameplay: Just like in BT1, BT2 still revolves around you flying through a big open environment to blast your opponent into oblivion. The PS2 controls were outrageously difficult to learn, but with Nintendo’s innovation, the Wii, controls are much easier to grasp for a first timer. Using the Wiimote and nunchuk, you would hold down two buttons then make specific movements with the Wiimote and nunchuk to unleash special attacks, the A button is simply used for melee attacks, the B trigger is used for Ki blasts, the C button is used to control altitude, and lastly, the Z button is used for charging Ki. Throw in some combos and button combinations and you got grapples, special Ki blasts, Ultimate moves and much more. Graphics: The graphics in-game are simply amazing and stay true to character designs and costumes. The environments are lush and green or dark and barren. If a character is low on health, you will see the character accumulate damage all over their body. Very smooth textures and anime drawings in the menus and cutscenes.
Sound: The game boasts an amazing 30-song soundtrack and lots of VO work, while the soundtrack is amazing and matches the environment or scenario, the VO could still use a little work.
Value: 120 characters to unlock, a lot of stages (don’t know exact number), Ultimate Z mode, 2 player battle, and 8-player tournaments make this game worth your $50
Tilt: I love Dragon Ball Z, and BT2 just helps me boast it. Many other DBZ fans will love it as well.