This game sums up why I have a love/hate relationship with RPGs

User Rating: 3 | Divinity: Original Sin (Early Access) PC

Two hours in game and I've read trough so much unnecessary, poorly written dialogue on par with shampoo ingredients that I could now probably say something fancy like: sodium laureth sulfate. Sounds cool but it would not be of any use to you, similar to how it wasn't of any use for me in-game. But the dialogue cannot be just random words put together you say... I assure you, it is. I was barely holding on to this game waiting for something exciting to happen when my characters were teleported to another dimension so they can observe the end of the world... Wait... or was it time? Yes. They saw the end of time trough a telescope placed in a middle of nowhere. Good news though: apparently I am the chosen one. What a very original surprise! This is where I put an end to our relationship, and no, I don't want to remain friends with Divinity: Original Sin.

I mean, I generally hate reading in games, but can hang on to a couple of hours of text. If my memory serves me right, I read trough all the history in Dragon Age: Orgins, and that game even had a narrated dialogue accompanying the quests! So I wasn't reading info that would help me in my quests. Nevertheless it drowned me even further in the world and atmosphere of Dragon Age. Unfortunately for Divinity: Original Sin, it feels like the dialogue has been punished and sentenced to hold the pieces of this terrible game together. If you ask the dialogue whether it prefers to be there, it would reply that it would prefer to be placed on a shampoo bottle, to be read while people pooped. At least that has more dignity than being part of this game.

To sum it up, my experience with Divinity: Original Sin was an unsatisfying, unimaginative, repetitive and and unoriginally sinful interpretation of the RPG genre.