Many flaws, but still fun.

User Rating: 7 | Divinity II: Ego Draconis X360
In the first moments of starting the game, you will notice that the visuals are...mediocre. The textures are pretty bad. Ironically, the cdv USA made the water better than they did land. Water is much harder to make than land, and they did water better. The game also has some really weird glitches. I tried to jump to a higher point, fell down and got stuck in a tree. Sometimes, when you die, you will reload to your last save point, and it throws you back where you were, the pause screen is still up and the screen is red. When that happens, you have to exit the game by closing the program for the PC and returning to the XBOX Dashboard for the 360.
The game's skills are pretty cool. The main one's anyone will be using are the "Expertise Skills." The first one Unarmed Expertise, which is, (I wonder) the art of beating someone with your fists. When this skill is maxed, its damage bonus is around 200%. It sounds good until you realize that you're hitting relatively low damage. What's 200% when you're hitting 20s? One the fastest ones is One-Handed Expertise. To only use a single handed weapon like a sword or an axe or a hammer. It's fast, but not the best in terms of damage. There is Sword and Shield Expertise. You're using a one-handed weapon and a shield (obviously). It raises the defense of the shield and damage of the weapon, it's a defense skill. The best in almost every way, Dual-Wield Expertise. You get to have a weapon in each hand (obvious). Each level in this increased the damage of both hands. For the first eight(8) levels, your off hand (left) has a damage penalty, all the times your main hand (right) has a buff. When it reaches the maxed level, your off hand has a 50% damage boost while your main hand has a 25% damage buff. Not to mention that the animations are moderately fast. Hitting 150s with a 25 and 50% damage boost and fast is amazing. Two-Handed Expertise uses those big fat claymores with a little boost to damage. The game doesn't get really fun until you get the Battle Tower.
The Battle Tower is kind of your HQ (Headquarters) that is available about half way through the game. Before you get the Battle Tower, you have to pick an Alchemist, a Trainer, a Necromancer, and an Enchanter. There are 8 people, you can choose 4 to work for you. The last four will die. You can store items, make a creature to fight alongside you, enchant your weapons and armor, increase the level cap for skills, and make potions for you to use. You have three runners that will gather ingredients for potions and enchantments. You can give them weapon and armor to increase their success rate. When you get the Battle Tower, you get to turn into a Dragon. Yes, I just said that: you can turn into a Dragon at will. So long as you have enough space, you can turn into a Dragon. But when you're a Dragon, you die in certain areas. And these areas are very, very common. The story is kind of cliché.
You're a Dragon Slayer initiate trying to rid the world of Dragon Knights, the guys who turn into Dragons. Eventually, you turn into a Dragon Knight. You're branded as Betrayer by your fellow Dragon Slayers and have to kill some of them. Then you have to kill the guy that killed this demigod called the Divine. His death was the whole reason Dragon Slayers came to be. It was all because a Dragon Knight killed him because the Divine killed this Dragon Knights wife. The one that killed the Divine is named Damian or "The Damned One." They're "soul forged" so while one is dead, the other is alive. You're main objective is to revive Damian's wife so he dies. A member of an elite fighting force gets turned into said force's enemy, then it turns out they both have a common goal. One is blind to it, the other isn't.
This game is very fun in terms of combat and character customization, not much else. The game has many flaws, but still fun.