Game exhibits innovative design and clever take on subject, but certain difficulties take away from the experience.

User Rating: 6 | Disney Epic Mickey WII
At first I was pumped: "This is Disney's Epic Mickey, the game everyone's been talking about," I said to myself. The intro did not disappoint. Before me unfolded a vibrant dream-scape of paint and thinner that I would soon immerse myself in. However, I had not started playing yet. As I did, my initial reaction was still clouded by the glow of the game's newness. A mixture of quick battles and witty cut scenes got me off the ground. The hints and tutorials were satisfactory to solve opening puzzles without being too blatant. However as I made my way through the world of Dark Beauty Castle a recurring problem began to unfold: camera control.

It can be quite difficult to fight something you cannot see. However the nunchuck which is supposed to be there as your handy helper to fight the evils of bad camera angles is sadly of little use. Continually throughout Epic Mickey one must strain to see around the corner or behind oneself, which makes it difficult when you're trying to look for that spot of wall or that patchy part of the bridge you might have missed with paint. The mistake in my opinion is that all too often the game is designed to give you a specific camera angle at a specific place. This development can often restrict one from any camera control freedom. It may have been far better to leave the camera entirely behind the player or at least give an option for the player to pick their favorite screen view and stick with it. But I digress, we've more ground to cover.

Secondly on my list of problems is the lighting of Epic Mickey. Visibility is often limited by shadows and general darkness. Now, this is kind of the idea I understand. The toon world is after all corrupted by the Blot and is supposed to be a dark wasteland, but this becomes increasingly problematic when you couple it with the presence of invisible structures that you need to find to paint. Another thing I would have recommended is that when an object is "missing" there be a more distinctive mark of that rather than a translucent haze that dips in and out of visibility. This became most problematic for me in Tomorrow city when I had to look for the missing gears and paint them back in. Without a great deal of luck I might have been searching that world for hours to find the little nuisances. The lack of distinctive markings poses one of Epic Mickeys greatest downfalls, although not its very greatest.

The worst control error of Epic Mickey is sadly also the most important part of the game: your paintbrush. Aiming and shooting with the Wii remote is not only difficult, it is also glitchy and sometimes nigh impossible. I for one am surely not the only player who has spent several minutes sometimes trying to paint or thin a few spots that the Wii remote just did not agree with. This is especially problematic when faced with moving targets and enemies. Even equipped with the motion plus attachment for the controller, I found, the controls still.....well, sucked.

All of these things disappoint me a great deal. With all the work that has gone into Epic Mickey to create all the good parts: the puns, the characters, the worlds, the cut scenes, the villains, and the general "magic" to make it a Disney, it is sad to see the game so marred by a few designer flaws that could probably been fixed with a little tweaking. Please don't get me wrong, the game is still fun and worth the play, but the experience is not quite the blast I personally had been expecting. In light of this I can only bring myself to give it a 6 out of 10.