I thought it would be a good idea to gather all the evidence we have about the game being truncated, shortened, cut, rushed etc. in one place. Basically so people don't have to traverse 10 threads to find an Epilogue solution, when it may not even be possible. And yes, that does mean good ol' copy-and-paste, so apologies if you've read this stuff before. Yes, I do like the game. It's stupidly short, but what little content there is is magical.
OK, so I have been absolutely bombarded with questions about this game, most related to the OsTown fountain, and the Epilogue. I'll post my thoughts on the questions here, and others can do the same Thanks to katydidd for the main questions - most users are wondering similair things, so I'll use your questions:
1) Postulate where you think the transportation tubes that are one level under the fountain will go.
2) Have you seen any other door/transportation tubes that you cannot activate? (Even the door beside the good door on top of the Fire Station can be opened by destroying the good door) All of the doors and transportation tubes can eventually be activated and opened, if we do the right things even those metal doors in the first underground can be activated from the other side.
3) How many legs do you have on your statue of Oswald?
4) The fountain of Oswald in Epic Mickey has two legs on Oswald,
the two water bowl levels that we see in EM2,
AND thinner coming over the edges of the bottom level, pouring into a pool of water,
AND the broken pieces that we see on the ground in EM2 are on the fountains bottom bowl as pour spouts that pour thinner into the POOL SURROUNDING THE STATUE and 2 levels of bowls.
Do you have your fountain fixed?
5) The fountain in the real Anaheim Disneyland ToonTown has a pool of water around the statue of Mickey, and two levels of fountain that are in EM2. The fountain in the Epic Mickey Ostown has a pool of thinner around the statue of Oswald.
6) In Epic Mickey, the closing scene showed characters fixing things, and Mickey going home, and the Sorcerer swearing to lock up his stuff. Meanwhile EM2 still has earthquakes, and all the reasons why we figured the game is only half a game.
SO, do you think the ending of Epic Mickey THREE will have the fountain fixed, with 2 legs for Oswald or the pieces of the pour spouts attached, or a pool around the statue like in real Disneyland or EM1s fountain?
What do you make of the transportation tubes that are one level down from the fountain?
1. My guess is that those tubes are either a.) just scenery, or b.) originally intended to be used for the fountain statue quest. I don't think they are relevant in any way.
2. There's a door on the roof of the Detective Agency that you can't reach. Dropping an anvil over there smashes open some crates, no doubt hinting that you were originally supposed to go up there. It's easiest to see if you stand on the arm of the monkey trash compactor. Another thing that makes me wonder is in OsTown, up on Moody's roof, there is a bubbling tub of thinner that sits on a support that looks thinnable. Additionally, the tub sometimes shimmers, as if it were Spinnable, but I am unable to interact with it in any way. Thoughts?
3. I just have the one leg on Oswald. Why?
4. If by 'fixed' you mean with the statues, then yes. If you mean 'do you have paint in it?', then no.
5.I actually visited Disneyland not long ago and was checking for similarities between OsTown and Toontown, and noticed that in real life, the fountain has a rather prominent manhole cover near it marked 'Toonhole' or something. Looking in OsTown, I couldn't find this, although there is a clear patch of ground that Gus insists in hovering over that may have originally held this manhole.
6. I still hold with my theory that the Epilogue is doable, even JP wouldn't screw something like that up. As for EM3, I think it'll have something to do with the Petes.
And then there's the whole mystery of the inaccessible manhole cover near Seth, that appears to lead off to a Small World structure in the distance. Check my thread for details.
And then there's my whole rant about Prescott, which I shall now paste here for your viewing pleasure, as I think it's unacceptable: HOW COULD THEY INTRODUCE A PLOT POINT ABOUT HALF AN HOUR IN, BUILD ON IT THROUGH THE ENTIRE GAME (which is stupidly short, might I add) AND NOT RESOLVE IT AT THE END? DID THEY JUST FORGET ABOUT IT OR SOMETHING?! WE ARE NEVER, REPEAT, NEVER, TOLD WHY PRESCOTT BROKE THE PROJECTORS, OR WHAT ROLE HE PLAYED IN THE STORY. THE ONLY OTHER MENTION WE GET OF HIM IS A LINE IN A SONG: "I fooled Prescott into turning on his friends...." (which we already knew), AND THAT'S IT. AND WARREN SPECTOR SAID HE WANTED THIS GAME TO BE AS EMOTIONAL AS TOY STORY 3. WELL, IF THEY CAN'T EVEN SUSTAIN A BASIC PLOT POINT, THAT IDEA'S GONE! Whew. And no, I can't be bothered ranting about how random, sudden, and out-of-place the whole 'Mad Doctor TV Show' plot point is. No. I won't do it. Play the game, find out for yourself.
Additionally, we also have katydidd's argument:
1) Of course, the biggest proof that EM2 is an incomplete game is that Mickey is still in Wasteland, with forgotten toons, instead of being back in his house in Disneyland, where he started the game, greeting children and making cartoons.
2) The narrator says at the end that Oswald & Mickey do not know what lies ahead, but together they can conquer it all.
3) After the credits, the Petes kidnapped a gremlin into Mickeys Service Station in Adventureland. I followed to no avail.
4) The OsTown Fountain does not have blue paint/water that should cover up the turnstile. We should be able to use the transportation tubes that are under the turnstile to transport up, or someplace.
5) After the credits roll, when you say pause, it states to keep exploring Wasteland. Soon, it changes to Epilogue: Work together to use the turnstile and open the way forward.
6) The place is still in turmoil, with all the characters worried.
7) Gremlin Jamface says, "Strange, it looks all fixed, but still receives no power." (This is after I fixed all 6 undergrounds, and the windmill is turning beautifully. It occurs during a "paint" game, with 165 pins -- before I start demolishing things to get more pins.
8) Three Jamaican women talk about reuniting Main Street and fixing Dark Beauty castle.
Look to the booklet that came with the game and to the Prima Guide that thanks Disney for help in making it for clues as to what the goal of the game is, and whether they met it, or whether the game was cut short.
THE BOOKLET states: "only the combined powers of Mickey and Oswald can restore this once-proud home for forgotten Toons."
THE PRIMA GUIDE states on page 13: "As you explore Wasteland, Mickey and Oswald must discover who is really behind the 'quakes threatening to destroy the land and put a stop to it."
Epic Mickey 2 was cut short of its goal.
Then there's the smaller stuff:
1. The ending is ridiculously rushed, as if they simply ran out of time and needed to wrap up all the 'plot twists' in the space of a 2-minute cutscene. What's all this about the Mad Doctor having a TV show? Never mentioned again. What role did Prescott play? Nothing. Why did the Mad Doctor pretend to be good? Never explained. It's all just rattled off in a song. Some 'plot twist'. I was left more confused than satisfied. They have this huge-build up, like with the whole Prescott conspiracy, then just drop it and pretend it never existed. Incomplete game? I think so.
2. The shops have all these pins available for tasks that never existed - there's a 'Defeated Petetronic' pin? When did we fight Petetronic? Oh, look... there's a pin for restoring Madame Leona's art gallery... when did we do that again? Hey, it's a 'Battled Hook' pin! Great! When did we battle Hook? My guess is that these things were to be included, but were cut out but they left in the pins. That's just lazy.
I found this little number: http://www.youtube.com/watch?v=c0diw7BbQIg
It's the ending, so obvious spoilers, but: watch when Mickey takes a bow at around 3:06. What's that in the background? A reunited Mean Street! It also looks pretty whole behind the Dragon as well. And surely you'd need a street WITHOUT deadly cliff edges and deathpits in the ground for a parade?! What are those Gremlins on?!
Additionally, look at the castle when the fireworks are going off - hey, wasn't that ravaged before, as this:http://tinyurl.com/bafppmn concept art shows? It's suddenly mended! Heck, the first stage is all about escaping BEFORE it collapses!
Either some weird, time-altering paradox occurred during the ending, or something's amiss here....
Oh, and I found this concept art as well:http://dalia1784.tumblr.com/image/39023641909
It just PROVES that there was to be more to the game. Look at the expressions on the Pete's faces, and all the other details. Prescott, despite having a relatively small role in the end, is also displayed prominently. Just what is going on here.....?
I just realised something else as well: I guarantee you that the whole Pete thing was actually going to be like a second half of the game. When you're in the Attic, thinning the big signs reveals some Pete-shaped costumes, and Oswald remarks that they aren't the Mad Doctor's size. My guess is that Pete was going to be in on the Mad Doc's plans, but they scrapped him at the end and moved his 'sequel hook' to after the credits. Unacceptable, Disney.
Need there be any more proof?
..... yeah, someone's gonna need to get in touch with Junction Point about this....