Question about body count and dynamically changing the city

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#1 Posted by TrueSith66 (137 posts) -

Hey guys. Pertaining to the feature in which your choices dymanically changes the city. For example, a high body count attracts more rats and thus creates more weepers.

Well what if I have the run perk that makes anything I kill turn to ash? Does that still affect the game as a "higher body count" (even though theoretically it should'nt because there aren't any bodies)?

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#2 Posted by MuffintopX (1064 posts) -
Yes, it still affects the game. More rats and weepers are a result of the "chaos" you case in the world, not a direct link to bodies to rats, although it does make sense that way. Turning bodies to ash still causes more chaos than leaving them alive, but potentially less chaos than letting that body get found.
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#3 Posted by metroid5 (946 posts) -
Ive been throwing my bodys in the water whenever I can, does anyone know if the same thing will happen?
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#4 Posted by ccgod (7460 posts) -
yea I think its just kills in general regardless of how they happen, killing people gets you the dark evil ending and having lower kill count gives the good ending
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#5 Posted by metroid5 (946 posts) -
I usually try to avoid killing everyone...but it sort of just happens... lol.
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#6 Posted by AlucardZ909 (325 posts) -
Basically any form of killing adds to the chaos.