An unbiased comparison of console vs. PC

User Rating: 7 | Diablo III PS3
My original review on Diablo 3 sums up the game's minor details (see profile).

Since that review, the PC version has undergone multiple revisions including making inferno easier, adding legendaries, increasing magic/gold find caps, and adding monster power to give that extra level of difficulty.

The console version (this review focuses on the PS3 version) is a mixed bag, which I will outline below.

Online vs. oflfine:
One of the most frustrating features of PC diablo 3 was the online requirements. I have been fortunate to say the least - I managed a hardcore demon hunter to paragon 83 without disconnects. However, prior to that there was many deaths due to login errors and disconnects.

The console version solves this completely by introducing offline mode. It's one of the strongest features that would influence a PC owner to have this game on console.

To go along with this, there is a new co-op mode which allows up to 4 players to game at once from the same screen, another great perk. The caviat to this is that 1 person gets access to the stash (whoever the account owner is for PSN), and the other characters do not get access to some exclusive items items (infernal helm IS included for all guest characters).

The co op has some downfalls. If a character seperates from the pack, they get ported to the group. This is potentially a bad idea as it limits tactics for kiting and can get someone killed easily with certain enemies/affixes.

Also, inventory pauses the game for everyone and only 1 person can use it at a time.

There is an online mode to the game - with no auction house. This time around, what you find/trade is what makes your character.

Loot changes
The console version has something the PC doesn't: more efficient upgrade/looting system. This is something PC owners have waited for since release, and it's a bit of a slap in the face to see the console get it first. However, it's a big improvement to the game as well and with the monster power implemented into the console version already, you can truly optimize your farming methods for the best loot and constantly search for a better upgrade.

Camera and graphics
I won't give my own opnions for the camera, but know it is very zoomed out for the gameplay changes. The HUD is very small even with 2 players (I play on a 46" HDTV) and honestly it's difficulty to see cooldowns clearly. The resolution is very diminshed form the PC version (720p on PS3) and the graphics have been "optimzied" for console. It's a big step down from the PC version. Interestingly enough, there's certain areas that lag/studder on offline mode with minimal enemies on screen, yet when the screen is loaded with enemies it runs fine. Hopefully this gets addressed.

Gameplay
Perhaps the biggest change to D3 on console is the gameplay. Point and click becomes joystick move and dodge. It's a refreshing change to the way the game is played, I'll admit. It adds a new level of tactics. Another big reason someone may want to buy it for the console.

In summary, D3 made some improvements in looting over PC version and changed the gameplay enough to make it fresh for previous PC owners as well as took away the auction house to allow players to actually play to get gear upgrades. However, the cost is diminished visuals, limited co op with frequent interruptions for inventory/gear optimization and limited guest features for co op play.