Deadly Dozen

User Rating: 7 | Deadly Dozen PC
Ever since a bunch of inbred idiots down in Arkansas bought craploads of Deer Hunter games and made the publishers gobs of cash, we’ve been on the receiving end of a ceaseless stream of asinine budget titles. More often than not, these “games” aren’t fun, are missing features like AI, and generally suck a ton of ass. Let’s add Deadly Dozen to that distinguished lineage.

Based on the memoirs of real-life ass kicker Major General Quinton Maxwell (the man responsible for “Project Juno Gold,” whose 12 members Eisenhower called “the deadliest in the world” — thus their new moniker), Deadly Dozen is a tactical action game set during World War II. And boy, does it stink.

Commanding a four-man team across 10 missions, you select and equip your boys based on a pre-mission intelligence report, and then send them off to die. And die they will, because for some reason the enemies in Deadly Dozen have an uncanny ability to spot you from two miles off and then shoot you through walls. Better still, “magic” German bullets freeze you, so once you’re hit you can’t move or return fire until the guy shooting you has to reload. Assuming you live that long.

On the positive side, the uniforms look realistic. Though that’s the praise they gave Ed Wood’s play.

As for the “elite” commandos under your control, they probably didn’t graduate from kindergarten, let alone boot camp. They’ll lose you if you enter a large building, won’t return fire when shot at point-blank range (even when they’ve been ordered to fire at will), and won’t seek cover when they come under fire. Brilliant.

Toss in the insane system requirements — Dozen chugged even on my 1.33GHz Athlon with 512MB of RAM — and you’ve got a game that gives “budget” a bad name. Someone, please think of the children and put an end to this crap.