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User Rating: 8 | Dead to Rights II PS2
Once again, players take the role of Jack Slate, a hardened cop who is willing to kill wave after wave of men to achieve his goal. And what is that goal? Originally, he was framed for a crime he didn't commit and sought to avenge his father's murder. Unbelievably, the plot has thinned this time around. A reputable judge has uncovered a citywide crime syndicate and gotten himself kidnapped. The judge was a friend of Jack's father, so the cop is obligated to send few hundred men to their graves in order to make things right.

The plot is introduced through a series of cutscenes that have Slate spewing some of the most laughably ridiculous dialogue ever heard in a videogame. This isn't always a bad thing. Dead to Rights II is aware of its cheesy premise and pushes the camp to new limits. Almost every level begins in the same fashion: Slate crashes a vehicle into an enemy hang-out, beats someone to a pulp, and delivers an awesomely-bad one liner.

Dead to Rights bears some semblance to the Max Payne series, but with some key differences. First off, there is an auto-targeting system that marks one enemy at a time with a circular crosshair. This way, all you need to do is tap the right shoulder button and Slate will stay focused on the selected enemy. The game throws a huge number of enemies into any given confrontation, so the auto-targeting is the most elegant way to handle the combat. In terms of gameplay and visuals, it has arcade-shooter written all over it. No sooner do enemies fill a room than has Slate pumped them full of lead and moved on to the next group of autonomous drones. The cycle doesn't require a lot of thought, but it almost perfectly defines the term "mindless fun". Namco takes advantage of this by presenting a quick play feature and four difficulty settings. Gamers are encouraged to jump into the action at any point without worrying about too many details.