Dark Age of Camelot was my first MMO experience, I picked up on accident at the store ended up playing it and fell in love with the community. All was great, then Trials of Atlantis was released. The game went from being fun to level and talk to people to these epic challenges that would take hours to complete, while don't get me wrong I loved the content that so many people could rally together to do. But the amount of time it would take to go through it all was mind boggling, It took countless hours to complete the master level system, which I only did twice, once on a RvR realm and once on the PvE realm. Yes the master levels brought another aspect to the RvR front but at such a high cost for things that were really unnecessary. For the PvE realm it was a great addition, but that was such a minor portion of the games population it was not worth what it did to the rest of the game. On top of that it was the first time the game community started to change a little, with the way re-spawn times worked and people after the artifacts RvR went way down.
On top of it all, you know a expansion is bad, when the developers themselves make servers that exclude that expansion. Glad they did it, but was way to late, the damage had been done.
Other Helpful Reviews for Dark Age of Camelot: Trials of Atlantis
I liked it, but not as much as i thought i would. I started to play the game when this (the third expansion i think) was free. The graphics seemed a bit old, the control was complex (for me anyhow), I actually got los... Read Full Review
What can I say, The dev team went the wrong way with this. This add on was the Down fall or the reason they lost so many players. The players had enough alrdy but they sholved it to us with this one not worth playing any... Read Full Review