The Wrath of Cortex really made me question whether or not I ever liked Crash Bandicoot games in the first place.

User Rating: 4.5 | Crash Bandicoot: The Wrath of Cortex GC
Crash games were always the illegitimate step child of the platformer genre. They started on the PS in a faux 3D format that was really hard to navigate. Each subsequent game got better, but with the franchise being exclusive to the technically inferior Playstation the games fault were easy to overlook. The problem is that the game play used on the Playstation is just not exceptable on a power house machine like the Gamecube. With great power comes great responsibility...the responsibility to make a proficient platformer. Proficient wouldn't be the words I would use.

Here are my problems with Crash's Gamecube debut:

1. The level start out with a theme...like ice, fire, electricity...but that theme is not consistent through out the levels in which it encompasses. If you are going to give the eniemes themed levels please let the theme be consistent.

2. The only really new thing introduced in Crash is the Marble Madness type ball rolling levels. These are fun but the rest of the game just feels like a pretty port of Crash Bandicoot 3. Please give me something new.

3. While the game isn't terribly hard, it doesn't seem thoroughly debugged. Some parts are way harder than others. The water levels can be particularly unforgiving and the bonus levels are just no fun. I found myself skipping 90% of them.

4. On the GC you can have a pretty expansive over world, and you don't have to rely on the boring warp-room format. Overall, The Wrath of Cortex is a sad cash in on the Crash name that isn't worth playing even if you liked the previous games.