I say ‘Command what’s yours’, you say ‘Conquer what isn’t’…
All this next-gen stuff sounds hard and all, but the relative simple interface of Tiberian Sun makes it easy to understand after some practicing. The concept still stays the same, though. The GDI tries to battle Tiberium to keep it where it belongs, in the refinery, using brute force. In the meanwhile, the Brotherhood of Nod tries to make use of it and enhance it’s powers while using high-tech weaponry to keep the GDI at bay.
Although the concept is the same, the storyline most certainly isn’t. While in C&C the Tiberium was welcomed, in Tiberian Sun, the people start to realise it’s a dangerous substance. When the Nod starts to attack freely and more openly, and Kane shows his face, proving he isn’t dead, the GDI realizes they will need to wage war against the Nod and anything else that opposes them.
“It would be a sad error in judgment to mistake me for a corpse.”
- Kane
With these dangerous and puzzling words, the world gets enveloped in a war known as the Second Tiberium War. We might know it as ‘Command & Conquer: Tiberian Sun’.