The ripple effect of altering the past continues....

User Rating: 9 | Command & Conquer: Red Alert 2 PC
It was unfamiliar territory to me at least story wise, one is briefed on how Einstein invents a working time machine or form of time travel, he goes back to eliminate Hitler does supposedly averting Nazism, but not World War II. It still happens except instead of the Germans as aggressors, its the Russians, they almost win too, if not again for a major intervention by the Americans. Another interim passes with the demise of Stalin and the installation of a supposedly pliable Russian Premier who has unspoken dreams of a Pan-Russian Empire. The man who can make it possible Yuri has utilized psychic manipulation tech to the max. An invasion of the United States is orchestrated and within weeks America is almost under the Reds literally if not for you leading the counterattack once regaining enough resources and forces to drive them out of their new American strongholds then the battle must be taken back to them. A variant of the Cuban Missile Crisis occurs when you try to build the Chronosphere near Cuba, well at least as far as the nuclear warheads. After that you are transported through space and time to a location near Moscow. You fight your way through to the Kremlin and Romanov is captured as a ranking POW. So the Allied Storyline ends with a commentary on the war where you become a footnote in the President's bold plan to again bring the nations together to defeat the Russians.

As the Russians you lead the invasion and basically assume dominance as military commander except Yuri has been playing all including you for fools. You'll eventually have to fight him once he mind controls the bulk of the Red Army against you, but in the end he presumably dies when the Kremlin collapses on him. However this is not the end of your troubles truly with Yuri.

History's been altered, but no one knows it, yet the battle continues... it is time to command your forces and cheesy as I can say, conquer your enemies. No time to waste Commander.