A Disaster of Epic Proportions
Then it happens in 2009, EA announces the epic conclusion to the Tiberium saga, Command & Conquer 4: Tiberian Twilight. Everyone got so excited but sadly the excitement lasted for many until the day they actually got to play the Command & Conquer 4 beta. With units appearing like 3D version of the ones in Tiberian Sun and gameplay mechanics borrowed heavily from Dawn of War 2, totally undermining all of the visual and gameplay achievements of Tiberium Wars, as if it got lost somewhere in the timeline. The main essence of Command and Conquer type gameplay like base building and resource harvesting, the very thing that defined the Command and Conquer sub-genre has been totally replaced by Dawn of War type control node capturing and mobile combat.
It appears as if EA were in a huge rust to finish and start selling this game before the world came to an end in 2012 that the end product looks and feels severely unpolished and heavily curtailed. If you are new to the Command and Conquer sub-genre you might as well give it a shot, maybe you will like it, but if you've played Command and Conquer games before, especially Tiberium Wars, you're in for a letdown of epic proportions which is a sheer insult to the huge Command and Conquer fanbase.
R.I.P Command and Conquer
R.I.P Kane
See you in Hell EA.