Outrun with smashing.
Basically this is just your average racing game with the usual countdown clock, hazards and boosts. The twist is that instead of reaching a checkpoint you have to ram into a crooks car until it breaks down. You can do this kind of thing to much more satisfying effect in any modern GTA game, so the early Chase HQ games seem kinda primitive by comparison.
You get a choice between a sports car, a 4x4 or a big rig truck at the start of each mission, they all have their ups and downs but all feel clunky and stiff. There's no real sense of speed, not in the least bit helped by the basic graphic design.