Call of Cthulhu
No, it's been left up to Alone in the Dark, Resident Evil, Silent Hill, and various under-the-radar attempts (such as the classic PC offering Sanitarium) to fill the void. Then, after almost six years, developer/publisher in-fighting, constant delays, and almost no proper marketing (all of which ironically caused sanity-sapping that developer Headfirst hadn't imagined), the game has landed on software shelves with a soft, wet thud. And by Nyarlathotep, it's pant-crappingly good.
Something Fishy Going on at Innsmouth
This 15-hour unhinged exploration stars you as Jack Walters, a no-nonsense gumshoe who turns into a full-of-nonsense babbling idiot after witnessing things that should not be named. The build-up of tension sets the scene for the rest of the experience; a gripping fear interspersed with anomalous sounds, whistling winds, and hard-to-place growling that really plays on your nerves, and sense of isolation. Walters has been called to a gothic mansion off the Atlantic coast where he finds cultists, alien technology, and well … a gruesome experiment too unpleasant to put into words. Investigating the dilapidated dwelling further results in a spell in Arkham Sanitarium, and sets the pacing of the story for the rest of the adventure. The merest glimpse of a tentacle-flapping polyp results in severe mental trauma. At once, the novice player learns that foes are far more powerful than in any first-person game previously, while students of Cthulhu should be standing up and applauding how well the subject matter is handled. Serious Sam with Shoggoths this is not.