What Kept Burnout Interesting In the past is taken away In Paradise.

User Rating: 7 | Burnout Paradise X360
Game play 70/100: Not very impressed by Paradise compared to its predecessor, I have noticed that crash mode has been removed its a shame since I really liked the hole structure that racing mode had. Paradise has many great cares and variety for the races, Like Aggressive cars are made for Road Rage and its not meant to do quick maneuvers. Stunt cars are made for Stunt Races and those cars are best to achieve air, barrel rolls and drifting and they are not meant to be durable and solid while in a crash. Racing vehicles are all about maintaining speed and agility around the corners those vehicles are specifically made for Races. I was not disappointed by the amount of cars there is about 75+ Unlicensed cars and they all drive differently. A big disadvantage in Paradise is how you cannot jump into a race, you are forced to drive from point A to point B to gain access to the race. I really love the difference of how there is free roam and you can test drive every car in the Paradise City. Racing in Paradise City is complicated there is a lot of shortcuts on the map and to win races you need to go on the right streets and if you take the wrong street you end up doing detours and losing the race. Burnout Paradise can be quite frustrating because of the big amount of traffic found in intersections, you will waste 10 seconds of racing when crashing.


Graphics 70/100: The cars are well detailed and Paradise City looks great, the only flaws are that some cars don't really seem as sharp when they are driving.


Sound 70/100: There isn't a lot of songs in the playlist, the song Paradise City by Gun's N' Roses is extremely annoying after hearing it often in the game, the cars sound a bit different from each other but since they aren't licensed they sound pretty similar.


Pros:
+Big Map
+A lot of cars
+Free Roam

Cons:
-Crash Mode is gone
-Frustrating Crashes into obstacles or vehicles
-GPS in the game is bad
-To much backtracking from event to event