Bad controls? What do they consider good controls?

User Rating: 9.5 | Brothers In Arms DS DS
Brothers in Arms DS is a 3rd person World War Two shooter on the DS. You play as an infantryman through three different six mission campaigns. Missions last very little time, but it seems like every second is intense. The controls can only be described as flawless. You use the stylus to look around, L to shoot, and the control pad to move forwards and backwards, or side to side. To reload, you drag the clip icon into the middle of the screen, and it reloads. To aim, you just tap the icon and it zooms in for you. To throw a grenade, you tap the grenade icon, and the camera switches overhead where a square shows where the grenade will land when you throw it. Let go of the icon and you huck the grenade. Perhaps there was one small problem, but it took nothing really away from the gameplay. While you were on foot, the sensitivity is perfect. However, when in a tank or manning a machine gun, the sensitivity was a little low. They could have included and option to change it, but it wasn't a big deal. There is also a cover mechanism which you will recognize if you play Gears of War or Rainbow 6 Vegas. Just run up to some cover and you will duck out of harm. Very nifty in some spots. Your objectives are like any World War Two game. Plant charges on Flak 88's, engage enemy armor and such. The latter is very fun because if you don't have a bazooka handy, you can climb on top of the tank, open the hatch, and drop a grenade down. Good stuff. I was disappointed that there was no variety of weapons. Until you tried on harder difficulties (which you need to unlock), all you really get is a Thompson. Here and there are sniper rifles (Springfield '03) or bazookas, but that's it. On to graphics. When looking into the distance, the graphics are perfect. But, when you get close to something, it gets really pixled which really annoyed me. Sound is also good. All of the sounds you would expect to hear in a war.