GS News Update: Braid, The Witness Dev Shows Off Prototype For Next Game
A moving story, serene visuals, and brilliant puzzles make Braid an adventure that you absolutely should experience.
Jonathan Blow is renowned for Braid and The Witness, and recently ported the latter to iOS. We spoke with him to talk game development, the Nintendo Switch, and what he’s been playing.
Jonathan Blow delivers talk on making programming "less terrible," and provided glimpse at his new game.
Despite some level of piracy affecting it, Jonathan Blow's new puzzle game The Witness is off to a fast start.
The latest bundle discounts some indie favorites including Limbo, Antichamber, and Braid.
PlayStation Store flash sale drops the prices of more than 30 games.
With the announcement of PlayStation Now, Danny wonders if consoles should should stop selling us digital games, and just sell us access to them?
Jonathan Blow calls out three free games that appear to use art and assets from his critically acclaimed 2008 title.
Main Competition finalists at the 2014 Independent Games Festival to be offered Steam distribution deal from Valve.
Technical Excellence category removed from Independent Games Festival; number of finalists increased to eight per category.
Indie dev Jonathan Blow says Xbox 360 and PS3 dashboard end-user experience falls short; World of Goo and Spelunky devs call console development adversarial and prohibitive.
Limited tickets are available for Sydney and Melbourne screenings; Brisbane tickets are subject to demand.
GameSpot AU's Laura Parker speaks to Super Meat Boy developers Team Meat and the filmmakers behind Indie Game: The Movie about the highs and lows of indie game development.
GameSpot AU's Crosshairs is back with a few twists! In this episode we debate the Mass Effect 3 ending petition, take a look at indie game development, and talk about ...
Tom explores what it was like to see his review for Super Meat Boy in Indie Game: The Movie.
The developer behind Braid and The Witness talks about the indie scene, if games should be fun, and the state of Japanese game development.
James Swirsky and Lisanne Pajot talk to GameSpot about the film's reception at Sundance and the recent rights deal with programming giant HBO.
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