It's different?

User Rating: 8 | Borderlands: The Zombie Island of Dr. Ned PC
To give you a bit of background on my experience, I haven't played any zombie shooters before, and I played this on my second playthrough, at level 42.

The story is as follows: There's a town somewhere out there called Jakobs' Cove (run by Jakobs Corp.) which, for some reason, has been overrun by zombies. Your job is to meet Dr.Ned, who seems to be the only human around, and find a solution to this madness, while killing zillions of zombies along the way.

All the enemies are new, but they're grown out of the original, so you'll see a lot of familiar faces doing very unfamiliar things. There are Zombies, Defilers, Suicide Zombies, Psycho Zombies, Midget Psycho Zombies, Tankensteins, Loot Goons (with Red Chests on their backs) and a couple more surprises that I won't spoil for you. I recommend you do all the quests to get the full experience. In particular, do the ECHO recorder one before you go to the hospital, and beat Pumpkinhead early in the game so that you can head to the SW corner of that map and meet an old friend (who will give you a quest that may involve a lot of grinding). The humour is still as sharp as ever, and some of the areas are really well done visually, particularly the hospital and the final boss fight area.

Did I mention the number of zombies? Zillions. Zombies will come out of everywhere. Caves, ground you were recently standing on, pools… and start shuffling towards you. The combat strategy you use for this DLC has to change from the standard game, or I suspect boredom will ensue. Simply because, Borderlands itself is designed to be thrilling. Standing in the open in the middle of a firefight is not recommended unless you're over leveled or play as a tank. On the other hand, zombies approach from a distance, carry no weapons and move slowly for the most part. Mowing them down with an assault rifle can be way too easy, which is why the game tries to be unpredictable about where they spawn from. Then again, after an initial moment of surprise, running away and funneling them in isn't too hard. I've finished entire survival sequences by running into a corner and just shooting in front of me nonstop. This is why I recommend you respec to increase the challenge or change the style of gameplay to give yourself some variety. In my case (Mordecai), I decided to go all out with Bloodwing, and it was perfect for the situation. I flamed loads of zombies to death, learned to rely on my gun less (and get hit more often) and massively amped up the fun factor, which up till then, had been languishing at 'Bored' and 'Spooked'.

Aside from the fact that this IS more Borderlands, and hence fun, there are numerous gripes I have with the game:
• The music. It's spooky. I won't deny it, I spent a good portion of the game feeling spooked until I respecced. In-game music is a big deal for me. I HATE playing Sledge's Safehouse but I love playing Arid Badlands. The Safehouse scares me silly, no matter what level I'm at, and the Badlands always make me feel like a king surveying his kingdom, especially when I'm driving.
• Talking to the Claptrap. There's a PA system at Jakobs' Cove, and the Jakobs' employee manning it can be pretty funny, but she drowns out what the claptrap says and it's an exceptionally annoying bug because now those conversations are completely lost to me.
• The number of zombies. I've said it before, I'll say it again: Zillions. Aside from Jakobs' Cove itself there are no safe zombie-free havens, and no matter where you go (walking, ofc) you have to mow down zombies to get there. It really gets tiresome after a while.
• The difficulty level offered by the game itself. It's too easy for seasoned Vault-hunters. More variation in the style of attack would be welcome. Weapons of any kind for the enemy would be welcomed with great joy.
• The gore. I can appreciate gore in moderation, for the purposes of realism. But having the final boss fight in a lake of blood seems like overkill, and that 'old friend' I mentioned is puke-inducing. Unnecessary entrail depiction is not my cup of tea.

To conclude, I thought the game could improve quite a bit, but I did really enjoy it. Here's hoping Borderlands 2 manages to wow our pants (and safeties) off!