Black Prophecy is a 3D sci-fi MMORPG developed by Reakktor Media and published by Gamigo.

User Rating: 6.5 | Black Prophecy (2011) PC
Some of the first things you'll notice about Black Prophecy is it's excellent visuals, expansive character creation, well-written story, and great beginning, especially considering it is a free to play game. But, sadly, a lot of the good ends there. When you first enter the game, you are introduced as an unknown figure manning a turret of the Dione, a colony ship belonging to the Sapiens, (the last remnants of "true" humanity) and heading for the planet Triamon, the fourteenth habitable planet to be colonized by man. All is well until the Jadd Baran, a faction which mostly resembles space pirates, attacks the Dione. After you successfully fend off the enemies, Commander Noah, one of the fighters stationed to defend the Dione, offers you a ship and a position as his wing man. And thus you enter the world of Black Prophecy.

Right away, the visuals are stunning, even beating out pay to play games such as EVE. The lighting, textures, and effects are all beautiful, but with all this beauty comes some pretty demanding system requirements. The game offers some robust tutorials, all of which can be optionally read/watched through your encyclopedia. The UI is greatly accessible as well. All of this, combined with the well put together cut-scenes, give the game a unique, professional polish. You can also switch between third and first-person views, which I found to be pretty cool, especially when you're flying around in space ships. Combat is fast-paced and smooth, if a little clunky, and you are introduced to a modular-parts system in which you can upgrade different parts of your ship and, in the process, change its appearance. Now, all of this sounds pretty awesome, and you might be wondering why I gave it a 6.5, however after you pass the game's prologue and join either the cybernetic Tyi or the biologically enhanced Genides, the game quickly becomes a boring, recycled mish-mash of the same thing: grinding. You eventually realize all of the game's missions, story-based or not, are really the same thing: kill the enemies. Another thing I also took notice of is that the game has walled off sectors; if you go too far in a certain direction, it automatically turns you around, and a message pops up on the top of the screen telling you to go "Back to action!" This really made the world feel restricted and confined, not like the endless void that space is.

I also took note of the game's very shallow crafting and nearly non-existent economy. There is no mining, manufacturing, or trading in this game, like there is in EVE online, or even Battlestar Galactica Online. It just focuses entirely on combat. You can't even buy new ships; You start with a basic one in the beginning of the game, and then just get an appearance change when you join the Tyi or the Genides later. That's it. Also, it's impossible to excel in all of the games skills. You have to specialize in order to make it later on, or, simply put, you're screwed. There is PvP in the game, but it's unsurprisingly shallow as well, with the only real specializations being put to use are your slow and powerful "tanks" and your agile but weak "assassins."

In the end, Black Prophecy manages to look excellent and enthrall you with a good back-story, but ultimately fails to keep you entertained much at all. You'd probably be better off playing EVE or even Battlestar Galactica Online if you want a decent space MMO.