As a fan of the original Black Mirror, I was very much looking forward to the sequel, and it does have much to offer to one such as me. You get to revisit many locations from the first game and see them from a new (sometimes very new) angle. Like the original, BM2 features a great deal of underhanded, mean and downright evil solutions to the problems the protagonist faces, so you'll get plenty of opportunity to cackle and rub your hands together in schadenfreude. The protagonist himself is a lot more colorful and three-dimensional than Sam Gordon: he jokes, swears and behaves with more emotion in general. The conversations, too, are not as stilted as in the original. There is a great new feature that highlights all the active locations on the screen, so you don't have to waste any time on pixel-hunting and concentrate on the puzzles proper.
Now the bad part. The atmosphere that made the original game so great is gone. In part this is due to the fact that most of the game takes part in ordinary everyday locations, such as a small American town, an English village or a faceless hotel. Mainly, however, the plot is to blame. The game has shifted the focus from an ancient mystery you have to uncover to your relationships with other people. While the plot isn't bad (apart from the ending, which definitely is), this new "extroverted" angle makes the game less spiritual, for lack of a better term. Nor does it require as much intellectual effort as the original, mini-games being fewer and easier. It's still a very decent adventure game and definitely worth playing, but it's not the Black Mirror experience I expected.
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