Peter Molyneux's undoubted masterpiece

User Rating: 8.6 | Black & White PC
Lets get one thing clear, this game is revolutionary from the outset.

From the concept, playing a God with your own people to nurture. Your earthly presence is felt through the miracles but also through the lovable cuddly bundle of pure evil you call your creature.

Choosing any one of a number of creatures at the start of the game, you train them, teach them and feed them until the grow into the animal you want.

And that is where the fun truly begins: are you good or evil? The game has brilliant mechanics and moral dilemmas that adjust the belief and behaviour of your followers, the looks of your hand (mouse cursor) and the appearance of your creature. At 1st it seems simple, do "nice" things and your good, heal people, save villagers etc. But what when you are being attacked by an "evil" god and you need to take over his villages to get at him do you have the time or patience to do it through healing spells?

Often the easier route is to throw a flaming fireball at the opposing village and attempt to kill off his believers and so stop his mana regeneration. But obviously do that too often and you risk turning evil yourself, and all the painstaking progress towards the light side you made in earlier missions is lost.

However the game isn't quite infallible, if you kill, heal, kill, heal rpt then you can achieve a neutral standing for that mission and move on.

Also at its release the hardware requirements were fairly steep, and often i found the game slowing and crashing on my old PC.

That said its brilliantly innovative and great fun to play, and a true revolution for the day.