My detailed list of weapon and boss HP & Damage (stats)

Avatar image for MelodicMizery
#1 Posted by MelodicMizery (52 posts) -

I platted the game a few days ago but i typed out a chart  of the damage weapons did and how much hp bosses had as well as wrote down a few tips. this kind of helped me figure out which guns i wanted to carry in 99 mode, as well as a idea of how much i had to hit a boss and how close i was coming to killing them before i actually died.

mild spoiler warning - if you havent advanced in the game and want to be suprised by characters, vigors, and weapons as they are introduced then exit the guide

if you copy and paste this guide can you please give credit to me by using my screen name MelodicMizery

hope this helps, enjoy!

 

having a difficult time on choosing which weapon to fight against which enemy or bosses? with melodicmizerys guide take a quick look at the stats and get more damage for your shots!

Difference in Dificultys
Mode - RespawnCost - DamTaken - DamageDealt - ShieldRegenDelay-ShieldRegenTime
easy - .............5.00 - 50............ - 125%............ - 3 seconds........ - 1 seconds
medium - ......25.00 - 100............ - 100%........... - 4 seconds........ - 2 seconds
hard - ...........50.00 - 170............. - 60%............. - 5 seconds........ - 3 seconds
1999 - ..........100.00 -200.............. - 50%............ - 6 seconds........ - 4 seconds

Weapons
Name - Damage(Min)- Dam(max)

crank gun - 70 - 130
Machine Gun - 72 - 88
Broadsiders Pistol - 85 - 115
burstgun - 85 - 115
repeater - 170 - 230
carbine - 213 - 287
hand cannon - 510 - 690
volley gun - 550+200, 650+250 (distance of explosion degrades damage)
hail fire - 580 - 820
sniper rifle - 595 - 805
Shotgun - 765 - 1035
rpg - 1250 - 1750
heater - 1360 - 1840


Boss/high powered enemys *mild spoilers*

 

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FireMan
Rank1
HP(1430) - RangedAttackDam(240) - Melee(300) - SpecialDamage*explosion*(360)
Rank 2
HP(2860) - RangedAttackDam(480) - Melee(600) - SpecialDamage*explosion*(720)
Rank 4
HP(4833) - RangedAttackDam(691) - Melee(864) - SpecialDamage*explosion*(1037)
Rank 5
HP(4833) - RangedAttackDam(829) - Melee(1037) - SpecialDamage*explosion*(1244)

Cast possesion to slow him down, beware it wears off and fire at his head. watch out for his glowing attack which is his special self detonation.

vigor rating
possesion (50%), Devils Kiss(Immune), Crows(100%), Bronco(100%), Shock(100%),Charge(100%),Undertow(100%)


crows.jpg







Zealot of the lady (aka the coffin crow guy)
rank 2
HP(2356) - RangedAttackDam(n/a) - Melee(532) - SpecialDam/Attack(n/a)
rank 3
HP(3062) - RangedAttackDam(n/a) - Melee(639) - SpecialDam/Attack(n/a)
rank 4
HP(3981) - RangedAttackDam(n/a) - Melee(767) - SpecialDam/Attack(n/a)
rank 5
HP(5175) - RangedAttackDam(n/a) - Melee(921) - SpecialDam/Attack(n/a)

Cast devils kiss traps and fire machine gun as you back away and lead him into the traps.

vigor rating
possesion (50%), Devils Kiss(100%), Crows(Immune), Bronco(100%), Shock(100%),Charge(100%),Undertow(100%)


tumblr_mi06w0MEhT1r3bs2go1_500.jpg








Motorized Patriot (aka george washington)
Rank 3
HP(5053) - RangedAttackDam(72) - Melee(432) - SpecialDam/ Attack(n/a)
Rank 4
HP(6569) - RangedAttackDam(86) - Melee(518) - SpecialDam/ Attack(n/a)
Rank 5
HP(8540) - RangedAttackDam(104) - Melee(622) - SpecialDam/ Attack(n/a)

Shooting his head off blinds patriot but he can still fire. avoid using crows and bronco and instead use electric/water based attacks. weakest on the back. posses gun automation or enemys and while he faces them fire at his back

vigor rating
possesion (50%), Devils Kiss(100%), Crows(Immune), Bronco(weak), Shock(75%),Charge(100%),Undertow(100%)


d3J52Yj79Jf4E_l.jpg








Handyman
Rank 4
HP(9952) - RangedAttackDam(1334) - Melee(800) - SpecialDam/Attack*ChargedSlam)(1382)
Rank 5
HP(12938) - RangedAttackDam(1601) - Melee(960) - SpecialDam/Attack*ChargedSlam)(1659)

Equip Handyman gear if you have it to do more damage. First encounter you can get him stuck in the crate section. unleash a crow/fire or water combo to engulf him. watch out for sky lines as he can shock them while your on them. shoot the middle of his chest if possible. always try to distract him by possesion on something else and he always drops a gear item

vigor rating
possesion (immune), Devils Kiss(100%), Crows(75%), Bronco(immune), Shock(10%),Charge(immune),Undertow(adds weakness)


Siren.jpg









Siren
HP(15994) - RangedAttackDam(n/a) - Melee(985) - SpecialDam/Attack(n/a)
Most vulneable when she sings her song to raise the dead. if possible leave shock traps where the corpses are before the fight starts. In the cemetery fight you can hide in the corner where the medical kits are and unleash attacks on her to hide from the zombies. she can only deal damage with a melee. people say a bronco/shotgun combo or charge/shotgun combo works well in the corner. Devils kiss does the most damage at 150%. When sirens body becomes opaque open fire on it and it may interupt the dead from rising and shell move on to the next batch. crows help keep the zombies a bit occupied. melee gear, blood to salt, keep charign and meleeing

vigor rating (weak=barely does anything)
possesion (weak), Devils Kiss(150%), Crows(weak), Bronco(weak), Shock(weak),Charge(weak),Undertow(weak)


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Boys of silence (2 trumpets on head)
You cannot harm or hurt nor be attacked by them. stay out of there vision as it causes them to alarm enemys

 

 

anything you would like to see added, any tips, hints, etc. let me know and ill try to help you out.

Avatar image for MelodicMizery
#2 Posted by MelodicMizery (52 posts) -

p.s. i found the charge vigor fully upgraded and melee gear can take out almost any enemy and boss within a few seconds because you become invincible. i would charge then fire a rpg point blank or shotgun and then charge shoot etc

when going against enemys if i remember correctly i think i used this loadout

burning halo

blood 2 salt

vampires embrace

brittle skinned

 

make sure on 99 mode you fully upgrade charge as fast as possible

 

Avatar image for Frag_Maniac
#3 Posted by Frag_Maniac (2074 posts) -

p.s. i found the charge vigor fully upgraded and melee gear can take out almost any enemy and boss within a few seconds because you become invincible. i would charge then fire a rpg point blank or shotgun and then charge shoot etc

when going against enemys if i remember correctly i think i used this loadout

burning halo

blood 2 salt

vampires embrace

brittle skinned

 

make sure on 99 mode you fully upgrade charge as fast as possibleMelodicMizery

Many are saying Undertow is more powerful than Charge, and what you're saying now contradicts what you said on the Siren guide (you said Charge is weak on her). Undertow plus Shock (or Tesla coil) works well on the Handyman and mechs. Crows + Shock does too. I tried Charge on the Siren and it didn't work for me, though I don't think I had all gears set to melee.

Avatar image for MelodicMizery
#4 Posted by MelodicMizery (52 posts) -

[QUOTE="MelodicMizery"]

p.s. i found the charge vigor fully upgraded and melee gear can take out almost any enemy and boss within a few seconds because you become invincible. i would charge then fire a rpg point blank or shotgun and then charge shoot etc

when going against enemys if i remember correctly i think i used this loadout

burning halo

blood 2 salt

vampires embrace

brittle skinned

 

make sure on 99 mode you fully upgrade charge as fast as possibleFrag_Maniac

Many are saying Undertow is more powerful than Charge, and what you're saying now contradicts what you said on the Siren guide (you said Charge is weak on her). Undertow plus Shock (or Tesla coil) works well on the Handyman and mechs. Crows + Shock does too. I tried Charge on the Siren and it didn't work for me, though I don't think I had all gears set to melee.

 

your right that does need some explaining. charge alone is weak and doesnt do much, but if you use charge fully upgraded and with melee gears then its extremely powerfull. i really didnt use undertow much but ive heard it was good also. truthfully i didnt need to use undertow because charge worked so good that i didnt have to. 

Avatar image for MelodicMizery
#5 Posted by MelodicMizery (52 posts) -

[QUOTE="MelodicMizery"]

p.s. i found the charge vigor fully upgraded and melee gear can take out almost any enemy and boss within a few seconds because you become invincible. i would charge then fire a rpg point blank or shotgun and then charge shoot etc

when going against enemys if i remember correctly i think i used this loadout

burning halo

blood 2 salt

vampires embrace

brittle skinned

 

make sure on 99 mode you fully upgrade charge as fast as possibleFrag_Maniac

Many are saying Undertow is more powerful than Charge, and what you're saying now contradicts what you said on the Siren guide (you said Charge is weak on her). Undertow plus Shock (or Tesla coil) works well on the Handyman and mechs. Crows + Shock does too. I tried Charge on the Siren and it didn't work for me, though I don't think I had all gears set to melee.

 

if charge isnt upgraded then its not really going to do much..when you upgrade it it causes a explosion when you kill someone and also gives you invincibility for 4 seconds. so if you pack on the melee gears and charge and melee and kill a few corpses as your hitting the siren the corpses explode and set the other corpses on fire and you keep charging and you keep staying invincible