Still scary, still freaky and satisfying as usual!
Actually, this is what makes Bioshock 2 so satisfying in the first place! The experience of being trapped in a survival-horror scenario with a vulnerable physique and scarce supplies serves to induce a lot of desire to explore and scavenge for higher chances of survival, and the developers reward players very well who dared to explore, balancing between risk of enemy encounters and reaping huge rewards. One of the best features repeated here is the "Power to the People" stations for the weapon upgrades, and the journey of finding them is equally exhilarating.
The story deals with the fundamental relationships between a father, mother and daughter and is infused with sinister secrets and darkness, and kudos to the scriptwriting team, produces yet another jaw-dropping twist in plot, wrapped neatly in the vintage post-WWII visuals and sound design.
Some improvements to the game include revamped hacking sequences and the elimination of film ammo for the camera, yes the camera is back, and the rewards of getting level 4 research is still as satisfying. My keyword here in Bioshock 2 if you realized, is satisfying.
KingLim