David Cage's new game once again brings out emotions and consequences not easily forgotten

User Rating: 8 | Beyond: Two Souls (Director's Edition) PS3

I always told myself, Quantic Dream's head man David Cage would be a masterful movie director if he ever chose to follow such a career. In the meantime, just like his previous work (Heavy Rain), once again we as players are faced with consequences, emotions and hard decisions that will shape, to some extent, how the game plays out and eventually - ends.

This time around, we are in charge of Jodie and her mysterious and powerful entity named - Aiden. Since she was a very young girl, Jodie had the ability to move objects and pretty much exercise her mind towards her own will. This created many issue during her growing up as her pears realized Jodie is not your typical young girls, it's only natural - we as humans, fear that which we don't understand.

Not to dwell to much into the spoilers and story itself, it's sufficient to say that Jodie and Aiden's progressions and story are the core to the game. Majority of the time Aiden can be fully controlled, he is able to go through walls, posses other individuals, move objects and he is incredibly powerful.

During the game, you as a player will be given full control how you want to respond, you can control your desires to take revenge or use the full set of abilities to force your way and complete the objective your way. Subtle or Aggressive approach.

Jodie also plays a big role with this, her decisions will shape one of the eleven endings the game offers. The game is around 10 hours long, it plays pretty much similar to the Heavy Rain counterpart. You are prompt to press specific buttons and depending on your success or failure to execute them the story will co-respond and continue. Obviously at some points there aren't that many variations however there are usually pretty well done.

From the visuals fidelity point, there are moments that I stopped and questioned myself, is this really a PS3 game? Some of the actions pieces were so movie quality graphically that it felt like the next generation. One of the negative aspects I found was controlling Aiden, he feels clunky and unresponsive, there had been quite a few times where my movement were crucial and I made mistakes because of Aiden's controls.

Other then that, it's hard to really find too much that wasn't enjoyable, I also found the game to be pretty easy compared to Heavy Rain where you were required to sometimes press numerous buttons at once which was pretty hard. So, maybe it's good then Beyond: Two Souls focuses on the story and doesn't punish you with controls.

In the end, if you enjoyed Heavy Rain, you will love Beyond: Two Souls. It's a good game that deserves to be played if you enjoy good story.