This lack of strategic depth makes the game become tedious fast. There's a glimmer of hope in the element system, which uses the attributes of characters and terrain to influence damage, but it's never fully explained, not even in the manual. Astonishia Story is pretty easy to pick up and play, but it's also very easy to put right back down.
Even though the game is way too simple, it's still frustratingly difficult. If you don't spend lots of time grinding up to high enough levels, you'll get nowhere because the enemies are just too powerful. Grinding is bad enough, but the battles themselves are long and repetitive. Any given fight will take you at least five minutes, and expect to fight constantly. While you can see enemies on the field map and avoid them if you wish, dungeons revert to mazes full of maddening random encounters. Why? "It's too dark to see the monsters."
The game migfht be a good success if it was released before 6 years!