Zelda: Breath Of The Wild Making-Of Video Series Reveals Concept Art And Ideas That Didn't Make It
Nintendo designers talk about how the celebrated RPG came to be.
The first one starts off by confirming that production on Breath of the Wild began "in earnest" in January 2013, with the expectation that the game would launch before 2017. It was delayed multiple times, finally launching in March--and the wait was worth it. The developers also talk about how one of the design mantras throughout development was to "break the conventions of the Zelda series," which led to the creation of the open world--and also some ideas that didn't make the cut. There is also a lot of rad concept art in the videos; take a look:
Breath of the Wild was released on March 3 as a launch title for the Nintendo Switch. It sold well, as Nintendo said it was the best-selling non-bundled launch title for any Nintendo system ever. The game is also available on Wii U.
GameSpot's Breath of the Wild review scored it a 10/10.
"It's a game that allows you to feel gradually more and more empowered yet simultaneously manages to retain a sense of challenge and mystery--which, together, creates a steady, consistent feeling of gratification throughout the entire experience," reviewer Peter Brown said. "Breath of the Wild is a defining moment for The Legend of Zelda series, and the most impressive game Nintendo has ever created."
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