Xbox One, PS4 stretch goals added to Mighty No. 9 Kickstarter campaign

Should funding reach $3.3 million, Mega Man creator Keiji Inafune's team will bring digital version of new game to upcoming consoles.

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If funding for Mega Man creator Keiji Inafune's new side-scrolling game Mighty No. 9 reaches $3.3 million on Kickstarter, developer Inti Creates will bring the game to the Xbox One and PlayStation 4, it was announced today.

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"We know by the time the game ships in 2015, many of you will be proud owners of one next-gen system or the other--or maybe both!," reads an update on the Mighty No. 9 Kickstarter page.

Should funding reach this level, Mighty No. 9 will be available on platforms including PC, Mac, Linux, PlayStation 3, Xbox 360, Wii U, PlayStation 4, and Xbox One.

Though the game could come to next-generation consoles, no stretch goals for portable versions have been announced. This could change, according to the developer.

"Handhelds are still a possibility," the Mighty No. 9 team said. "Just because you don't see them in this next set of goals doesn't mean we aren't working on this. We know many of you have been asking about the possibility of Vita and 3DS versions of Mighty No. 9, so now we know the desire is most definitely there--what's left is to figure out if the money and production realities can make this possible."

The developer said there could be "other ways" to bring Mighty No. 9 to portables (besides stretch goals) that it is currently looking into, or it could be a stretch goal after all.

At press time, funding for Mighty. No. 9 stands at $1.9 million from nearly 33,000 backers. The campaign closes on October 1. Should funding reach $2 million, a Boss mode--where players can challenge all the bosses back-to-back with a clock ticking to keep track of time--will be added.

Inafune announced and launched the Kickstarter campaign for Mighty No. 9 during PAX Prime last month. It reached its initial $900,000 target in under two days. For more, check out GameSpot's interview with Inafune about the Kickstarter project and his thoughts on the Japanese gaming industry, among other topics.

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