Xbox One Games Soon May Not Require Full Downloads To Play, Saving Hard Drive Space

Players will be able to choose which chunks of data to download, avoiding content and other languages they don't need.

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Now Playing: GS News Update: Xbox One Games Soon May Not Require Full Downloads To Play, Saving Hard Drive Space

Microsoft is designing a new system for mastering games that will mean faster downloads and less hard drive space used for its Xbox One and Xbox One X games. According to Digital Foundry, the internal name for the system is Intelligent Delivery, and it will split game content into tagged chunks. Players will be able to download only the chunks they need or want to play the game, rather than downloading the complete game with all content.

For example, Xbox One users won't have to download 4K assets meant specifically for the Xbox One X when they buy their game, saving loads of wasted space on your Xbox One hard drive. Another example, reportedly given by Microsoft, is games with multi-language support. Players won't have to download audio assets in languages they don't want, saving even more space. Digital Foundry reports this represents a significant amount of data, particularly in sports games.

Dividing content into chunks and tagging it will apply to gameplay-specific content too; players can delete game modes they're not using, for example. Microsoft is recommending the Intelligent Delivery system only be used for new games, but the technology can technically be applied to existing games. It's not clear how widely publishers will adopt it, however, as there's no indication using the system will be mandatory.

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The new system also reopens the door for games with multiple discs, with essential data on disc one and additional or optional data on subsequent discs (right now, Microsoft is offering the option for two disc mastering, but the technology allows for up to 15 discs of content).

There's no mention of when Intelligent Delivery will be rolled out, but with the launch of the Xbox One X just a couple of months away (on November 7), it could be coming soon. Microsoft says the Xbox One X is the most pre-ordered console in Xbox history, and you can click here to check out all the enhanced games coming to the console.

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Avatar image for bubba_666
Bubba_666

Yawn. Buy an external HDD. Get an S and a really nice 4K TV, I swear you won't know the difference. And get a PS4 Slim for just 299$...I think 90% of gamers are/or will be happy with that. ;o)

Avatar image for CyberEarth
CyberEarth

It's not really an idea owned by Microsoft, and they certainly aren't pioneers of it. PC games used to do this 30 years ago. I can remember installing games for MS-DOS and Windows 3.11 and having selections as to what assets I would like to install and the installation size. It's just new to consoles...

Two things will occur:

1) This will become an industry standard, as software developers will want to implement it cross-platform regardless
or
2) This will become a feature for 1st party MS titles only, as developers won't want to waste time with it - ie, it will be nearly useless.

Avatar image for CyberEarth
CyberEarth

Multi-discs? 4k Blu-Rays holds 100GB of data.

Avatar image for readysalted
ReadySalted

@CyberEarth: You can't use 4K Blu-Ray discs as the launch Xbox One model doesn't support them.

Avatar image for CyberEarth
CyberEarth

@readysalted: Obviously. I'm referring to the XBX...

Avatar image for readysalted
ReadySalted

@CyberEarth: But that's the reason why. Xbox One games need to work across all 3 models so you can't use a 4K disc for the S and X as the original console wouldn't be able to play them.

Avatar image for edwardnygma
EdwardNygma

Microsoft doesn't really have any games to play on the system compared to PS4 and maybe even Switch but this is still a good idea.

Avatar image for bubba_666
Bubba_666

@edwardnygma: Amen..no games no glory. And no SALE$$$

Avatar image for xenomorphalien
XenomorphAlien

@edwardnygma: There's almost nothing on Switch right now lol

Avatar image for TruthSerum808
TruthSerum808

@edwardnygma:

nice bait.

Avatar image for swantn5
swantn5

@edwardnygma: not really usally what comes out on PS4 also comes out on xbox one

Avatar image for bubba_666
Bubba_666

@swantn5: Yeah like Uncharted (any) Until Dawn, Crash Trilogy, Horizon Zero Dawn, Nioh, The Last Of Us 1/2, Death Stranding, God Of War, Day's Gone, Spiderman, Detroit Become Human, Ratchet and Clank, SOMA, just to name a few. On Xbox One? Nah, never. ;o) Besides anything XB1 u can get on PC :)

Avatar image for superbadzombie
SuperbadZombie

@bubba_666: SOMA is coming to XB though. Plus half of those games aren't out yet. Must suck to be a fanboy, when I enjoy my Pro and XB equally

Avatar image for doctor_mg
Doctor_MG

This is a very cool system, and I hope it gets implemented in every console from here on. There are a lot of games that I don't want to touch the multiplayer aspect of. Being able to ignore downloading/installing that portion and saving space is definitely a positive.

Avatar image for Jinzo_111887
Jinzo_111887

As much as I hate systems with online paywalls, there's no denying this is a good thing. Now if only it could be done on PC with the option to opt out of Denuvo.

Avatar image for Chubnasty
Chubnasty

Que the low IQ child like insults that reference Xbox One not having games.

Avatar image for Jinzo_111887
Jinzo_111887

@Chubnasty: How many times have they mentioned the Virtual Boy or Sega 32X to compare it to?

Avatar image for CyberEarth
CyberEarth

@Jinzo_111887: 32x is a good comparison, honestly. That goes for both XBX and PS Pro.
I won't support either, and hope they justifiably flop. Both consoles are simply an attempt to suck money out of gullible gamers without giving a true next generation.

Avatar image for vanquishre
VanquishRE

Really hope Devs utilise this, because I fear only first party games will use this and only games like Halo, Gears and Forza use this while games like COD, Battlefield won't use this because PS4 doesn't have this and won't bother allocating few days to tag chunks.

Avatar image for marcusi23
marcusi23

@vanquishre: ps4 doesnt go this far as to giving the option to exclude different languages etc but you can start playing the game while your ps4 is downloading the rest. With ps4 it allows you to download either campaign first or multiplayer first. ive done this on both bo3 and iw in the past 3 days, bo3 allows you to choose between campaign/multiplayer to download first once that chunk in downloaded you can play it. IW on the other hand doesnt allow you to choose but after like 40% downloaded you can play zombies 70% campaign and when its finish multiplayer. with single player only games you have to wait until it downloads enough of the game that requires to have a good session.

Avatar image for moonco
Moonco

'Options to exclude microtransactions and in game ads are not available at this time.' Darn, so much for "Intelligent" Delivery

Moderator
Avatar image for sladakrobot
sladakrobot

@moonco: good to see you

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FreeRyu

@moonco: >:(

Avatar image for Red_Frog
Red_Frog

This actually seems like a nice idea. So long as it's reasonably configurable, hopefully even per game, not just on/off. I never start playing a partially installed game but it would be nice to exclude specific useless assets I wont need, like other languages or Crucible.

Avatar image for caj1986
Caj1986

Would be glad is steam implemented this with developes. I hardly or never touch d multipayer componet so getting rid of that along with high videos & multi languages would be highly apprexiated by all fellow gamers

Avatar image for lion2447
lion2447

Why hasn't this been implemented years ago? How hard is it to ask the user before a download begins what assets they want or need? Simple, what language do you speak? Do you need other languages? Do you use a 4k TV? Do you prefer speed or detail? Done.

Biggest would be games with independant online and offline modes. They should be kept separate unless the user want to download it. It's nice that Microsoft is doing this, but something should have been done a while ago before this became out of control.

Avatar image for lion2447
lion2447

@7tizz: OK. Not sure why, but I'm getting an angry vibe from you, which is not needed since I'm simply making an opinion based on my thoughts about game design. I'm not here to offend anyone, but if you felt offended by it then I'm sorry.

I guess I should have been more clear in my comment. I'm not implying this is purely a Microsoft problem alone. It is more of a game design problem. Developers should be more considerate since games have ballooned in size in a very short amount of time. This would not be a concern if games still came out only on cartridge or disc (which is a static amount of space), but now the disc is rarely the full game. It is usually just a chunk of a game with the rest requiring a fairly large download.

Many people most likely can absorb the download easily against their montly cap, but not all gamers can. Outside of large cities, high speed Internet usually costs more, and comes with lower monthly caps. Why is there a need to download 100% of a game that the gamer might never use?

The reason I imply Microsoft should have done this years ago is because they all ready know how to. They have been doing it for many years with their Operating System. When you buy Windows, you don't download everything the Enterprise and Server systems have to offer in every language on the planet. You pick the version you need in the language you understand and work with that. If you need to download the additional components in the future, you can.

For games, spliting the data up should have been an easy thing to do. I don't need a game with 20 language packs installed since I cannot speak those additional languages (would be nice if I understood those additonal languages, but I don't). So, having only those I know should be selectable. Also, some games I only want to play the offline story mode of the game, why do I need to download an additional 15GB for an online option I'm not going to use.

Some game developers have been helping by splitting up data in their own ways and have been getting better at it, but I figure this should have been standardized by the time PS4 and Xbox One came around (I ignore PC, since there are more ways to strip un-needed data, and Nintendo because their online system is still in it's infancy).

Edit: The game I was thinking about when I wrote my comments was Doom's online patch. 34GB for the online mode which was forced on gamers whether they wanted it or not.

https://www.pcworld.com/article/3209752/gaming/dooms-free-dlc-unleashes-hell-on-hard-drives-as-a-ludicrously-large-update.html

Avatar image for Marky360
Marky360

@7tizz:

I don't think the GameCube ever fully got online. I think their first true inline foray was the Wii.

Avatar image for lion2447
lion2447

@7tizz: No problem. It's sometimes hard to judge the emotion of comments by reading the words alone. Though some of the comments below are fairly easy since they have fallen to fanboyism and lost the whole purpose of the article.

Avatar image for gehwesij
gehwesij

WHY? Microsoft claimed games would not need online use other than for multiplayer, purchase downloading, and update's before the x-box one was released to the general public. there are still though's of us that take our system's on trip's to place's that have poor, to no internet connection's. but are unable to use our system's because of the online required for all game's switch they did.

Avatar image for sealionact
sealionact

@gehwesij: They didn't do a switch for games, there's no online requirement and why did 17 people "like" your misinformed comment?

Avatar image for Marky360
Marky360

@7tizz:

He probably doesn't have his console set as his home console therefore whenever he is not logged in he can't play his games.

Avatar image for GinsuVictim
GinsuVictim

I just bought a 3 TB external drive yesterday because the size of games this gen is insane. This will help alleviate some of that.

Thanks MS!

Avatar image for CyberEarth
CyberEarth

@GinsuVictim: It'd be nice if gaming companies released a fully finished product on the original disc that only required minor updating instead of massive day 1 patches. THAT would go a long way, too!

Avatar image for spoochy
Spoochy

It would be cool to finish off an SP campaign and then uninstall it, but keep the MP. Also not having to get 4K textures when I'm using the original Xbox One will be good.

Avatar image for Silver17
Silver17

Oh look the Sony trolls have already invaded.

Did I just wake up 25 years ago in time? Is it 1992?! Console war talk?

When will you idiots finally realize that having 2 dominant consoles competing against each other is a HUGE WIN for consumers... (no matter which console you own, or both)

Avatar image for CyberEarth
CyberEarth

@7tizz: It's not really an idea owned by Microsoft. PC games used to do this 30 years ago. I can remember installing games for MS-DOS and Windows 3.11 and having selections as to what assets I would like to install and the installation size. It's just new to consoles...

Two things will occur:

1) This will become an industry standard, as software developers will want to implement it cross-platform regardless
or
2) This will become a feature for 1st party MS titles only, as developers won't want to waste time with it - ie, it will be nearly useless.

Avatar image for GinsuVictim
GinsuVictim

@Silver17: I just enjoy gaming, no matter the console. I eventually own them all (but I don't have to tell you). :)

Avatar image for Silver17
Silver17

@GinsuVictim: Exactly my good man. :)

Some of these guys keep forgetting the 3 simple rules when buying a console:

Rule #1 - Always buy the console that your friends are playing on.

Rule #2 - Be happy with whatever console that you own.

Rule #3 - If you have the extra cash, then get both...

Avatar image for zoniax2
zoniax2

This is a great idea, if implemented well.

Now onto the comments, where Sony Ponies will denounce this as terrible, only to blow Sony when they adopt the exact same idea in 2 years.

Avatar image for CyberEarth
CyberEarth

@zoniax2: It's not really an idea owned by Microsoft. PC games used to do this 30 years ago. I can remember installing games for MS-DOS and Windows 3.11 and having selections as to what assets I would like to install and the installation size. It's just new to consoles...

Two things will occur:

1) This will become an industry standard, as software developers will want to implement it cross-platform regardless
or
2) This will become a feature for 1st party MS titles only, as developers won't want to waste time with it - ie, it will be nearly useless.

Avatar image for marcusi23
marcusi23

@zoniax2: this is a great i deal and wanted this on my xbox for a while now. But my ps4 already does this to a certain extant. Ps4 doesnt go as far as allowing you to exclude languages you dont need. but with ps4 you can choose to download either campaign first or multiplayer first once that chunk is downloaded you can start playing while the rest downloads. but separating chunks seems to be a dev choice. for example. bo3 allows u to chose to download campaign first or multiplayer. once you download the 25 gigs or so for either u can start playing with the other portions continues to download. But with IW you dont get the option to download anything first. Instead after like 40% is download you can start playing zombies 70% campaign and when completely down multiplayer.

Avatar image for YohanDeEmercer
YohanDeEmercer

@zoniax2: can't remember exactly but one of the Uncharteds let you pick Multiplayer or Singleplayer to download first from the initial install. So did GTA 5 on both systems.