Xbox Boss Says Microsoft Will Still "Take Risks" After Scalebound Cancellation
"I know we have to take risks," Phil Spencer says.
We'll begin emailing you updates about %gameName%.
Yesterday, Microsoft announced that it had canceled the Xbox One and PC game Scalebound, which was in development at Bayonetta studio Platinum Games. Head of Xbox Phil Spencer said it was a "difficult" decision to cancel the project, but one that is ultimately "better for Xbox gamers."
Now, Spencer has spoken up again about Scalebound's cancellation. Writing on Twitter today (via DualShockers), Spencer vowed that Microsoft will continue to take "risks" with the game's it greenlights.
"I know we have to take risks," he said. "I realize right now probably sounds hollow but I agree."
In another tweet, Spencer said the cancellation of Scalebound won't stop Microsoft from signing third-party games in the future. At the same time, you can expect Microsoft to of course continue to invest in projects from its own studios as well.
"I won't abandon signing independent studio projects but I agree first-party internal studios are critical," he said.
Spencer also personally apologized for cancelling Scalebound. "It hurt me as well and to the community I apologize. I want everything we start to turn out great, to take risks, create diversity," he said.
Someone asked Spencer if getting Scalebound finished was simply a matter of putting more money into the game's development. It's not that simple, he said.
"Apologies but this isn't how games get built. There isn't a pour in $X and get game. Much more iterative and organic than that," he said.
For more on Scalebound, you can read Platinum's statement about the cancellation here, while the game's director responded to rumors that he was taking time off. You can also check out GameSpot's new roundup, "Everything We Knew About Scalebound."