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Why Star Wars Battlefront 2's Microtransactions Are A Huge Problem

Pay to win?

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In the video above, taken from our live show The Lobby, the crew examines the serious problems with Star Wars Battlefront II's loot crate system based on the recent beta. They also discuss comments from the ESRB concerning whether loot boxes are considered gambling and which games, like Overwatch, handle loot boxes well.

Battlefront II's progression system seems almost entirely dependent on loot boxes, which give players a random selection of power-ups, weapons, emotes, and more. However, getting everything you need to get more powerful--even a scope for one weapon--takes an inordinate number of hours if you don't buy extra crates, seemingly forcing players to spend money to win.

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Now Playing: Loot Crates Have Finally Gone Too Far - The Lobby

Star Wars Battlefront II launches on November 17. Though much of the actual game was overshadowed by the glaring microtransaction issues, we were impressed with some of what we played.

The Lobby airs every Wednesday at 11 AM PT. You can watch it live, as well as catch earlier episodes, on GameSpot.com and GameSpot's YouTube and Twitch channels.

Editor's Note: In an blog post the day after this discussion, EA addressed some of the most controversial aspects of the Loot Crate system and what changes will be put into the final game. This video represents our thoughts specifically during the beta. For the most up-to-date info and latest stories on Battlefront II, be sure to check out our game space here.

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