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Where Is Xur Today? (May 6-10) - Destiny 2 Xur Location And Exotic Items Guide

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Grab yourself some new Exotics from Xur to take on Destiny 2's third-annual Guardian Games.

Update: Xur has departed this weekend. Here's where you can find Xur and what Exotics he's selling from May 13-17.

Another weekend in Destiny 2 means another visit from Exotics vendor Xur, offering you a host of weapons and armor to upgrade your arsenal. With the Guardian Games raging this week, it's a good idea to get yourself some new gear to help your class take the top spot on the podium. Here's where you can find Xur and what he's selling this week.

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Now Playing: Where Is Xur Today? (May 6-10) - Destiny 2 Xur Location And Exotic Items Video Guide

Head to the Winding Cove area of the EDZ to find Xur this week. For his weapon, Xur is offering Skyburner's Oath. Hunters can pick up Celestial Nighthawk leg armor; Titans can grab the Heart of Inmost Light chest armor; and for Warlocks, Xur has the Felwinter's Helm helmet.

Xur Location

Spawn in at Winding Cove and head north to climb the cliff at the far side and find Xur.
Spawn in at Winding Cove and head north to climb the cliff at the far side and find Xur.

Xur is located in the EDZ this weekend. Starting at the Winding Cove transmat zone, use your sparrow to go north along the left side of the area to take the crumbling overpass upward. When you hit the bend, hop out and look for an opening in the cliff face to your left to find a cave. That'll take you up to the ridge above, where a Fallen dropship has crashed; you'll also find Xur there.

Xur is present every weekend in Destiny 2, starting with the daily reset at 10 AM PT / 1 PM ET each Friday. His exact location is always a mystery when he first arrives, as he is not listed on the map, and for novice players, he can be easy to miss. However, there are a set number of locations where he takes up residence, including the Tower Hangar area, on Nessus in Watcher's Grave, and in the Winding Cove area of the EDZ.

Xur Exotic and Legendary Items

You can get Skyburner's Oath from Xur this week, a solid anti-Cabal weapon that is about to get a lot better, thanks to some upcoming sandbox changes from Bungie. It offers two firing modes, one of which tracks enemies, and it'll also be useful for future Airborne Effectiveness builds. It's a reliable gun for auto rifle fans, with the added benefit of allowing you to change the element type of its ammo, meaning the gun can cut through any kind of enemy shield--perfect for those activities that feature the Equipment Lock modification. If you're not a fan of his other options, Xur also sells an Exotic engram that will decrypt into an Exotic you don't already own from the world drop pool. Just note that you can only buy one per week, and the engram is specific to the character class who buys it--so if you're trying to get a new Titan helmet, don't buy the engram with your Warlock. He also has the new Xenology Quest, which rewards an Exotic Cipher you can use to purchase Exotics from either Xur or the Tower's Monument to Lost Lights. The quest requires you to either complete Strikes or win matches in Gambit and the Crucible.

  • Exotic Engram - 97 legendary shards
  • Skyburner's Oath - 29 legendary shards
  • Celestial Nighthawk - 23 legendary shards
  • Heart of Inmost Light - 23 legendary shards
  • Felwinter's Helm - 23 legendary shards
  • Hawkmoon - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Dead Man's Tale - 200 legendary shards, 125,000 Glimmer, 1 Ascendant Shard, 1 Exotic Cipher
  • Xenology quest - free
  • Legendary weapons and armor - 50 legendary shards, 1,000 Glimmer

Alongside changes in his location, Xur's inventory also rotates weekly. That means it's worth visiting him each time to check out his new weapons and rolls on Exotic and Legendary armor. You can visit him any time between his arrival Friday and the weekly reset at 10 AM PT / 1 PM ET the following Tuesday when Xur departs the Solar System.

Hope you grabbed that god roll DMT from Xur last time around, because neither Xur's Hawkmoon nor his Dead Man's Tale are especially interesting this week. For Hawkmoon, Xur is offering Killing Wind, which can be decent in PvE but isn't really one of the better options here. Dead Man's Tale has Moving Target, which is solid particularly if you aim down sights a lot when using the rifle (as opposed to hip-firing), and not a bad roll generally--but not nearly as good as the one last week.

For Xur's other weapons, pulse rifle fans could do worse than the Last Perdition pulse rifle with Rangefinder, Kill Clip, and a Handling Masterwork, particularly in PvE. The False Promises auto rifle can also be a lot of fun for clearing out minions, thanks to Overflow and Rampage, with a Stability Masterwork. This week, Xur is offering a weapon that's normally reserved for Iron Banner, the Talons of the Eagle pulse rifle, with a solid PvE roll as well: Outlaw and Ambitious Assassin, plus a Stability Masterwork. Overall, though, nothing that says "must have" in Xur's inventory this week.

Xur's Legendary armor is the Seventh Seraph set from the Season of the Worthy. Titans have some good options, particularly a high-Resilience set of leg armor, while Hunters and Warlocks can each snag a good set of gauntlets that favor Strength.

Hawkmoon

  • Full Bore
  • Alloy Magazine
  • Killing Wind
  • Combat Grip

Dead Man's Tale

  • Polygonal Rifling
  • High-Caliber Rounds
  • Moving Target
  • Composite Stock

Legendary Weapons

  • Last Perdition (Pulse Rifle) -- Rangefinder, Kill Clip, Handling Masterwork
  • False Promises (Auto Rifle) -- Overflow, Rampage, Stability Masterwork
  • Eternal Blazon (Scout Rifle) -- Slideshot, Unrelenting, Stability Masterwork
  • Truthteller (Grenade Launcher) -- Field Prep, Multikill Clip, Handling Masterwork
  • First In, Last Out (Shotgun) -- Slideshot, Demolitionist, Stability Masterwork
  • Honor's Edge (Sword) -- Tireless Blade, En Garde, Impact Masterwork
  • Talons of the Eagle (Pulse Rifle) -- Outlaw, Ambitious Assassin, Stability Masterwork

Legendary Armor

Seventh Seraph set (Season of the Worthy)

Titan

  • Seventh Seraph Plate (Chest Armor)
    • Mobility: 15
    • Resilience: 14
    • Recovery: 2
    • Discipline: 2
    • Intellect: 12
    • Strength: 16
      • Total: 61
  • Seventh Seraph Helmet
    • Mobility: 13
    • Resilience: 16
    • Recovery: 2
    • Discipline: 2
    • Intellect: 18
    • Strength: 10
      • Total: 61
  • Seventh Seraph Greaves (Leg Armor)
    • Mobility: 2
    • Resilience: 25
    • Recovery: 6
    • Discipline: 7
    • Intellect: 16
    • Strength: 9
      • Total: 65

Warlock

  • Seventh Seraph Gloves
    • Mobility: 17
    • Resilience: 2
    • Recovery: 14
    • Discipline: 2
    • Intellect: 7
    • Strength: 24
      • Total: 66
  • Seventh Seraph Hood (Helmet)
    • Mobility: 2
    • Resilience: 22
    • Recovery: 6
    • Discipline: 8
    • Intellect: 16
    • Strength: 6
      • Total: 60

Hunter

  • Seventh Seraph Grips (Gauntlets)
    • Mobility: 8
    • Resilience: 15
    • Recovery: 9
    • Discipline: 2
    • Intellect: 9
    • Strength: 21
      • Total: 64
  • Seventh Seraph Strides (Leg Armor)
    • Mobility: 10
    • Resilience: 10
    • Recovery: 9
    • Discipline: 23
    • Intellect: 6
    • Strength: 2
      • Total: 60

Skyburner's Oath (Scout Rifle)

Two firing modes and the ability to punch through Cabal shields makes Skyburner's Oath pretty useful in a lot of cases, particularly in some PvE activities.
Two firing modes and the ability to punch through Cabal shields makes Skyburner's Oath pretty useful in a lot of cases, particularly in some PvE activities.

Skyburner's Oath is about to get boosted fairly significantly with Bungie sandbox changes, and you might want to snag one to be ready for it. The gun already sports two firing modes--a slow lob when fired from the hip, which fires tracking projectiles, and a faster, straighter shot when aiming down sights. That straighter shot will soon be a hit scan bullet for even faster firing and more reliability, and the gun is getting some boosts to make it viable when fighting in the air, as well. Plus, it can cut straight through Cabal Phalanx shields, so it's a nice choice in tough content when you're facing off against Cabal enemies.

Celestial Nighthawk (Hunter)

Make your Golden Gun do work against bosses with Celestial Nighthawk.
Make your Golden Gun do work against bosses with Celestial Nighthawk.

Celestial Nighthawk is a key Exotic for Hunters, and one you're going to want in your collection. The helmet turns your precision Golden Gun Super from the bottom Gunslinger subclass tree into a single high-powered shot, allowing you to do extremely high damage to a target, provided you aim well. When Solar Hunters are looking to make sure their boss damage is high, Nighthawk is the Exotic they equip. The helmet also makes enemies eliminated by your Super explode and gives you Super energy, if you should ever use it against a non-boss enemy.

Stats:

  • Mobility: 17
  • Resilience: 15
  • Recovery: 2
  • Discipline: 10
  • Intellect: 14
  • Strength: 7
    • Total: 65

Heart of Inmost Light (Titan)

Using your abilities boosts and charges your other abilities with Heart of Inmost Light.
Using your abilities boosts and charges your other abilities with Heart of Inmost Light.

Since the release of Void 3.0, Heart of Inmost Light has been just about the only Exotic I've used on my Titan. The chest piece has great synergy with the new Void subclass changes because it helps you get your abilities back very quickly. When you use any ability, your other two abilities are "empowered"--grenades and charged melees do more damage, and barricades have more health. What's more, empowered abilities charge more quickly: if you quickly rotate your abilities, you can quickly recharge all of them. Combined with Void overshields and elemental wells to get Volatile rounds and you can make a nasty, highly effective Titan build with this Exotic very easily.

Stats:

  • Mobility: 4
  • Resilience: 14
  • Recovery: 17
  • Discipline: 2
  • Intellect: 14
  • Strength: 14
  • Total: 65

Felwinter's Helm (Warlock)

Felwinter's Helm allows you to punch through your enemies to weaken their friends.
Felwinter's Helm allows you to punch through your enemies to weaken their friends.

The range on Warlock powered melee attacks can make them extremely useful, and Felwinter's Helm adds to their utility. Whenever you kill an enemy with a powered melee, it'll explode in a burst of energy that weakens any other enemies caught in it, making them easier to kill. The effect is even more pronounced against tougher enemies or if you use finishers, with the explosion affecting a larger radius and enemies staying weakened longer. Weaken is a great status effect when dealing with hordes of tough enemies, making them easier to kill and less threatening to you and your teammates.

Stats:

  • Mobility: 16
  • Resilience: 8
  • Recovery: 9
  • Discipline: 2
  • Intellect: 12
  • Strength: 14
    • Total: 61

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Phil Hornshaw

Phil Hornshaw is a former senior writer at GameSpot and worked as a journalist for newspapers and websites for more than a decade, covering video games, technology, and entertainment for nearly that long. A freelancer before he joined the GameSpot team as an editor out of Los Angeles, his work appeared at Playboy, IGN, Kotaku, Complex, Polygon, TheWrap, Digital Trends, The Escapist, GameFront, and The Huffington Post. Outside the realm of games, he's the co-author of So You Created a Wormhole: The Time Traveler's Guide to Time Travel and The Space Hero's Guide to Glory. If he's not writing about video games, he's probably doing a deep dive into game lore.

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